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Godot gets 2D skeletal deform

Mircosoft Game Dev

This was recently added to GitHub head and, while overall 2D editing is a bit unstable right now (due to a massive reorganization of the 2D editor), it will be soon be possible to fully make use of this feature. Create a Polygon2D node, then immediately assign an image to it (otherwise UV editing won't open). Using with Polygon2D.

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Godot 1.1 is out!

Mircosoft Game Dev

Visual Shader Editor (Edit shaders connecting nodes). 2D Shadows with Polygonal Occluders. New 2D Navigation Polygon support, for efficient 2D pathfinding. Navigation Polygons can be edited visually and combined, disabled, etc. Talk about it, tweet about it, write articles, organize talks, and share this news!!

Polygon 52
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"Quake Renaissance" for Rock Paper Shotgun

Radiator Blog

Write the type of history that the average academic, fan, or developer wouldn't be able to write alone , by combining all their approaches. Revise my earlier writing about mod communities. Write the Quake guide I needed myself a few years ago. Writing part 2 was difficult. It felt a lot better to write and to read.

Writing 52
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Fill in the blank in the class reference

Mircosoft Game Dev

Basically the workflow is to fork and clone Godot's source repository, edit the doc/base/classes.xml file and make a pull request for your changes. Many cool new concepts are not showcased yet in demos either, such as scene inheritance or navigation polygons. How to help?

Demo 52
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Moving to Vulkan (and ES 2.0) instead of OpenGL ES 3.0

Mircosoft Game Dev

Edit: Changed post title for clarity (previously Abandoning OpenGL ES 3.0 Edit 2: This article is now outdated. Single codebase for everything is like a dream come true for writing an engine. Still, there seems to be a large chunk of them (36% at the time of this writing) that only support OpenGL ES 2.0. Android, iOS.

Render 40
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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

Previously, only the root node of a scene was editable. It is now possible to edit any children node of the instanced scene and have the changes persist. Even sub-instances of instances can be edited with persistent modifications. XML is not easy to write manually, and it's easy to make mistakes. Multiple scene editing.

Engine 52
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Godot 3.5: Can't stop won't stop

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. As always, many improvements and fixes to shader editing have been backported from 4.0 Add an Occluder node to your scene, and choose to create an OccluderShapePolygon.

Shaders 53