Tue.Mar 26, 2024

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10+ years making games from Mexico

Game Developer

'Looking towards the future, the possibilities are endless. The industry continues to evolve, presenting new opportunities and challenges. But armed with the knowledge and experience I've gained, I'm excited to see what lies ahead.

Games 296
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The story of TimeSplitters Next and Free Radical Design 2.0

GamesIndustry.biz

I was eagerly awaiting the return of TimeSplitters. For those that don't know the franchise, it was a first-person shooter series that debuted at the launch of PS2. It was the first game by Free Radical Design, a team formed by the creators of GoldenEye and Perfect Dark, including Steve Ellis, David Doak, Karl Hilton, and Graeme Norgate. The first TimeSplitters was a hit, but it was the second one that proved the real critical darling and breakthrough success.

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Free Radical's Steve Ellis looks back on attempted TimeSplitters revival

Game Developer

"It's probably the end of me being involved with TimeSplitters. [.] I don't know what it would take to get me to want to go through all that again. It was a big letdown.

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How games companies can protect themselves from cyber attacks

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Conventional wisdom suggests it's a matter of when, not if, your business is targeted by cyber criminals. Employees at Insomniac were left reeling from one of the most devastating hacks in gaming history , after a ransomware group posted 1.67 terabytes of data on the dark web.

Games 134
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Advocacy microtalks at GDC directly confront enabling harassment campaigns

Game Developer

Game developers talk about creating a kinder and more diverse industry, but in order to get there, the industry's leaders must stand up to hate.

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How Xsolla Funding Club helped Happy Juice deliver its vision for Lost in Play

GamesIndustry.biz

You're playing catch with your sibling, running after them in the street in front of your house. For everyone around you, the pavement is just concrete, the trees are just trees, and you're just a child. But for you and your sibling, the road beyond the pavement is most definitely lava. The trees are hollow and a little terrifying, and gnomes surely live in them.

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Canva Buy Affinity

Game From Scratch

GameFromScratch.com Canva Buy Affinity Canva have just announced they are buying Affinity, the makers of some of the best Adobe alternatives available including Affinity Designer and Affinity Photo. Unlike Adobe, Affinity applications are available under a very reasonable one time purchase price with no subscriptions in sight. Details of the Canva Affinity acquisition from […] The post Canva Buy Affinity appeared first on GameFromScratch.com.

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We asked indies at Day of the Devs how to survive the game industry hellscape

Game Developer

Stay lean, make games with your heart, and steal from the best.

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Sprout Esports shuts down

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Sprout Esports has closed its business after seven years of operations. As reported by EsportsInsider , Sprout attributed the shuttering to its business being unable to sustain itself further.

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Spellstorm hits Kickstarter on April 17!

Keith Burgun

Big news: the Spellstorm Kickstarter campaign will be launching on April 17th, 2024. If you’re not already signed up to get notified, make sure to click the button over here at Kickstarter. Learn more about the game over at boardgamegeek ! Stay tuned!

Games 105
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Mistplay: 32% of mobile consumers plan to spend less on 2024 in-app purchases

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox A new mobile gaming spender report says 32% of respondents said they would spend less on in-app purchases in 2024. The Mistplay survey is based on roughly 2,000 respondents from the US and Canada.

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Blender 4.1 Released

Game From Scratch

GameFromScratch.com Blender 4.1 Released Scheduled for release last week, Blender 4.1 was unfortunately delayed a bit to fix some last minute issues. Thankfully the wait is over and Blender 4.1 is here. The wait was worth it though as Blender 4.1 adds several new features including: Key Links Blender Homepage Blender 4.1 Release Notes […] The post Blender 4.1 Released appeared first on GameFromScratch.com.

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UK games industry cohort launches Sunset Sugar Studios

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Games industry professionals Darryl Still, Matt DC, and James Deputy have revealed Sunset Sugar Studios. The new UK games publisher aims to work with established brands.

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Role of AI in Testing Super Apps in 2024

Rocket Brush Studio

Explore the role of AI in testing superapps, emphasizing how it revolutionizes efficiency, accuracy, and problem-solving in software QA. Understand AI's impact on user experience and business success in the digital landscape with this insightful post.

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Cocos Creator 3.8.1 with Colyseus SDK error while Client creation on Android device

Cocos

Hi everyone, I built the cocos game for android device with colyseus-sdk 0.15.16. When I run the app on the device and look intro debug console, I see this error: On android device for some reason protocol property is undefined. On web everything works fine.

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Spookville: Cabin Escape Steam Page

Indie DB

Steam page is launched after 15 Months Of dev on Third-Person Shooter

Dev 73
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Can not load scene from AssetBundle (3.8.0 - 3.8.2)

Cocos

I tried everything I can to load the scene in the bundle (web-mobile) and it never works in a Release build. Still working correctly in debug builds though. Sometimes, the scene is missing from build build (I tried to load all the scenes in bundle and it returns an empty array). Tried to delete everything (library, settings, temp …) and report seems to make it some what better (the scenes are now appear from the array).

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What goes into the vertical slice of an MMORPG? I feel that it would be hard to prototype when a lot of the game’s premise relies on quest progression, player-to-player interactivity, etc. It seems like something that cannot be communicated effectively until much later in development.

Ask a Game Dev

It's good to remember what a vertical slice is - it's a functioning version of all of the systems we plan on having in the game working together so that it is representative of the final game experience. MMORPGs tend to come with a lot of expected table stakes features, which means our vertical slice needs to have those features. For a MMORPG, that generally entails: At least two distinct players on separate accounts able to log in and play in the same game world A persistent game world - all pl

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Can not load scene from AssetBundle (3.8.0 - 3.8.2)

Cocos

Hi @thienhaflash your scene is getting corrupt somehow are you releasing assets or scripts ? Although i have an expertise on bundle resources i have spent a month on these issue and internal engine component. i believe i can definitely help you.

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Best 7 React Animation Libraries in 2024 – Artoon Solutions

Artoon

Let’s explore top react animation libraries in 2024. But with a plethora […] The post Best 7 React Animation Libraries in 2024 – Artoon Solutions appeared first on Artoon Solutions.

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Proper Z Order for 2D in Cocos 3.X

Cocos

Hello my friends, I have a small Feature Request - Proper Z Order for 2D in Cocos 3.X First I need to clarify that I’m not talking about 3D, but about orthographic 2D view where the node hierarchy dictates the Z Order. I’m talking about when using Canvas-UIs in 2D scenes, there is no other way to change Z order of elements besides moving the nodes up and down of their Node hierarchy.

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Why Understanding Web Pages vs. Web Apps is Crucial for Businesses

Artoon

When you’re gearing up to create something online, one of the earliest […] The post Why Understanding Web Pages vs. Web Apps is Crucial for Businesses appeared first on Artoon Solutions.

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Can not load scene from AssetBundle (3.8.0 - 3.8.2)

Cocos

@zzy Here is the code I used to load the scene from bundle. I don’t think there is a problem with the code, actually. I tried downgraded the project to Cocos Creator v3.6 and it’s working, so I guess I will stick with CC3.6 for some more time.

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Why React.js is Best For Web Development

Artoon

React.js is commonly known as React. React.js frontend development is the use […] The post Why React.js is Best For Web Development appeared first on Artoon Solutions.

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Shader array properties

Cocos

How can we pass an array to a shader via setProperty? I see on some documentation that array is available now, but the only topic I found about shader array is this one, which is quite old.

Shaders 40
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A Step-by-Step Guide to Installing Nodejs Debian

Artoon

Are you finding new ideas to know how to install Nodejs Debian? […] The post A Step-by-Step Guide to Installing Nodejs Debian appeared first on Artoon Solutions.

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Shader array properties

Cocos

How can we pass an array to a shader via setProperty? I see on some documentation that array is available now, but the only topic I found about shader array is this one, which is quite old.

Shaders 40