Sun.Mar 24, 2024

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CyberThreat 2024 Update

Indie DB

Check out CyberThreat's 2024 Update, which details new overhauls to the battle system and dungeon crawling aspects of the game, as well as some other new and improved features!

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Lost in Translation: Navigating the Challenges of Game Localization Testing

iXie gaming

The gaming sector is no longer limited to a specific region. In fact, gaming has become a global marketplace. The increasing audience from different locations presents numerous opportunities for developers, as they can reach more potential players than ever, increasing the chances of their game’s success. However, it also brings new challenges, especially due to cultural, production, and language differences across different regions.

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Explore the Past Decade’s Most Popular Slot Themes

Game Wisdom

Explore the Past Decade’s Most Popular Slot Themes Josh Bycer josh@game-wisdom.com There is a vast array of themes available for slot games, and each one provides players with an immersive and distinct experience. This article will examine some of the most popular slot themes that have enthralled gamers all across the … The post Explore the Past Decade’s Most Popular Slot Themes appeared first on Game Wisdom.

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The Importance of Beta Testing in Game Development

iXie gaming

Beta testing is a critical game quality assurance (QA) process. It allows you to detect technical problems in your game and assess gameplay and balance. This ensures customer satisfaction by delivering a game that provides a seamless experience. You can think of beta testing as a pre-release measure to identify performance and gameplay issues before the actual launch.

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Use 3d model as base object of particle system?

Cocos

Hi, I’m trying to use a simple 3d model (with a cube-mesh & material of effect “bultin-standard”) as basic object to be emitted in particleSystem My approach was to set “Render>RenderMode” to “Mesh” and fill the “Mesh” & “CPU Material” as I wanted The problem is the material won’t let me replace it if new material doesn’t use effect as “particle/butin-particle” So I copied the internal material named “particle-add” to a new folder & configure it to use the texture as I wanted 

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Can not load scene from AssetBundle (3.8.0 - 3.8.2)

Cocos

I tried everything I can to load the scene in the bundle (web-mobile) and it never works in a Release build. Still working correctly in debug builds though. Sometimes, the scene is missing from build build (I tried to load all the scenes in bundle and it returns an empty array). Tried to delete everything (library, settings, temp …) and report seems to make it some what better (the scenes are now appear from the array).

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Can not load scene from AssetBundle (3.8.0 - 3.8.2)

Cocos

I tried everything I can to load the scene in the bundle (web-mobile) and it never works in a Release build. Still working correctly in debug builds though. Sometimes, the scene is missing from build build (I tried to load all the scenes in bundle and it returns an empty array). Tried to delete everything (library, settings, temp …) and report seems to make it some what better (the scenes are now appear from the array).

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Gamepad (button pressed)

Cocos

Hi. When I hold down the event.gamepad.dpad.left button, the event is sent only once. Is this expected behavior or should it be sent constantly? How to catch the event of a pressed button? -I don’t have a real gamepad, I’m testing from the TV remote control. if(event.gamepad.dpad.

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Gamepad (button pressed)

Cocos

Perhaps you should read the source code to get more info. I can’t find dounment or api of gamepad. github.com cocos/cocos-engine/blob/v3.8.2/cocos/input/types/event/event-gamepad.ts /* Copyright (c) 2022 Chukong Technologies Inc. Copyright (c) 2022-2023 Xiamen Yaji Software Co., Ltd. [link] Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including withou