July, 2023

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Ready to create your own games? Here are 7 must-save tutorials

Unity Blog

We’ve curated a collection of resources to help you expand your game development skills, processes, and management, bringing you to professional game creator status in no time.

Games 108
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Report: Women make up 37% of Asia's gamers

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox A new report from Niko Partners says that women make up 37% of game players in Asia. The market research and consulting firm's data was derived from a survey of 7,548 participants across 11 Asian markets.

Data 143
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Trending Sources

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Valve says "legal uncertainty" surrounding AI models behind Steam pushback

Game Developer

The company said it doesn't want to "discourage" the use of AI content on Steam, but reiterated that devs must ensure they have the "appropriate rights to ship their game.

AI 257
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Hypercasual games market is shrinking, still 3.7 billion downloads last 3 months

PreMortem.Games

AppMagic has released a new quarterly report with an overview of the most successful hypercasual games on the market right now. Comparing total downloads of Q2 2023 to Q1 2023, we see a decrease of about 5%. The market has shrunk from 3.9B to 3.7B installs over the past three months. A larger drop can be identified if we compare Q2 2023 to Q2 2022.

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In-Game GPU Profiling for DirectX 12 Using SetBackgroundProcessingMode

Nvidia

If you are a DirectX 12 (DX12) game developer, you may have noticed that GPU times displayed in real time in your game HUD may change over time for a given. If you are a DirectX 12 (DX12) game developer, you may have noticed that GPU times displayed in real time in your game HUD may change over time for a given pass. This may be the case even if nothing has changed on the application side.

Shaders 115
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UPBGE Blender Game Engine 0.36 Released

Game From Scratch

GameFromScratch.com UPBGE Blender Game Engine 0.36 Released All the way back with the release of Blender 2.8 over 5 years ago the game engine functionality was removed from Blender. Thankfully the UPBGE project has kept the game engine alive with a special fork called UPBGE. Following hot on the release of Blender 3.6 the UPBGE project have … UPBGE Blender Game Engine 0.36 Released Read More The post UPBGE Blender Game Engine 0.36 Released appeared first on GameFromScratch.com.

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EA reveals Cliffhanger Games, the new studio working on a Black Panther game

GamesIndustry.biz

EA has formally announced Cliffhanger Games and revealed its first project. The AAA developer is based in Seattle, and it's creating an original third-person single player game based on Marvel's Black Panther franchise. It follows news that EA's Motive studio is creating a game based on the Iron Man IP. EA announced in 2021 it was forming a new AAA studio in Seattle, led by Kevin Stephens who is the former VP and studio head of Monolith Productions.

Studios 145
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ESA expects publishers to fix preservation problem

Game Developer

The Entertainment Software Association says it's committed to defending current copyright practices—which makes game preservation all the more difficult.

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Polish games industry employs over 15.000 people (same as France)

PreMortem.Games

Image: Cyberpunk 2077: Phantom Liberty – CD Projekt Red According to the latest report on the state of the games industry in Poland , the country ties with France at second place after the UK for biggest European games industries. With a workforce of 15.290 people (24% female), Poland is still well behind the UK’s 21.000. If you compare revenues however, we find Poland quite a few places lower.

Games 239
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The Story of Battlebit Remastered with Max Fink (theliquidhorse)

Game Dev Unchained

This episode is sponsored by [link] ⁠ 56% off subscription 20% for one-time purchases with my code GAMEDEV20 Introducing a special guest Max Fink, one of the developers behind the steam sensation, Battle Bit Remastered. Pham and Max delved deep into the world of indie game development, discussing everything from the inception of the game to its surprising success.

Indy 103
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Cocos Creator 3.8 Post-Effects Shader Writing (1/2) Basics

Cocos

This article is part of a two-part series by Kylin, the ecological director at Cocos. In Cocos Creator version 3.8, several useful features have been added, and one of my favorites is that it comes with its own post-effects pipeline and a number of advanced effects built in. There’s FSR, ColorGrading, and Bloom for enhanced graphics. There’s also HBAO for enhanced 3D spatiality. and TAA and FXAA for anti-aliasing.

Writing 98
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Unity 2023.1 Tech Stream is now available

Unity Blog

Discover the latest Tech Stream (2023.1) for early access to explore the latest and newest Unity engine features.

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Zelda: Tears of the Kingdom returns to No.1, while new wrestler AEW debuts at No.3 | UK Boxed Charts

GamesIndustry.biz

Nintendo's The Legend of Zelda: Tears of the Kingdom is back at No.1 again in the UK physical retail charts. The open world adventure game has now secured six No.1s since it released eight weeks ago. It briefly had to accept second place during the weeks that Diablo 4 and Final Fantasy 16 were released. This is all GfK physical retail data. Final Fantasy 16 was last week's No.1, but drops to second place this week after a 78% fall in sales.

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The original Far Cry 's source code has been leaked, uploaded online

Game Developer

Having source code for the original Far Cry out in the wild ensures the game may get to be preserved in history and opens it up to modification by players.

Code 348
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How Meta’s Oculus Studios Division reduces game development time and costs with Amazon GameLift

AWS Games

Advancing the art of virtual reality (VR) storytelling is one the primary objectives of Meta’s Oculus Studios, the division that publishes popular multiplayer games, including “Population One,” “Onward VR,” and “Beat Saber.” As Meta’s Oculus Studios continues to evolve, establishing a reliable and scalable game development and hosting backend that their VR storytellers can tap is key.

Studios 98
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UEFN & HaZ Dulull- A New Dawn for Creators

Game Dev Unchained

The realms of gaming and the film industry are coming together in a harmonious convergence, as the technology and expertise of both fields are being shared and utilized to create impressive results. This was the primary discussion during the latest episode where I invited the accomplished filmmaker and game designer HaZ Dulull. Dulull began his career in the late 90s as a video game intern, ultimately transitioning into the movie industry where he contributed his skills as a visual effects artis

Film 98
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Use ChatGPT for Coding and Overcome Contextual Challenges

Rocket Brush Studio

From improved textual understanding to real-time data resources, ChatGPT coding is a sure-shot way to make development easier and more efficient. If your engineering team hasn’t started using ChatGPT for coding it's important that you get started soon.

Code 98
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Mastering Remote Work Culture: A Conversation with Playrix

Deconstructor of Fun

You might know Playrix as the company that entered market segments dominated by King (Candy Sagas) and Supercell (Hay Day) only to beat both at what they are great at. But this write-up is not about Playrix's ability to out-execute rivals. Instead, we’ll be talking about how Playrix outperformed most of the games industry in their ability to work from home efficiently and at scale.

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Yuji Naka fined, sentenced to prison for insider trading

GamesIndustry.biz

Yuji Naka, former Square Enix and Sega developer, has been found guilty of insider trading. As reported by VGC , per Jiji Press , Naka has been given a suspended sentence of two years and six months in prison, with four years probation. He has received two fines totalling ¥173 million ($1.2 million).

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Savage Game Studios CEO Michail Katkoff leaves PlayStation mobile dev

Game Developer

Almost a full year after being acquired by PlayStation, Savage Game Studios' co-founder Michail Katkoff is leaving to take some personal time off.

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Label Plus – An SDF-based BMFont generation and rendering plug-in is here!

Cocos

Editor Introduction Many developers want to have as much uniqueness in their games as possible. Some with their art style, some with their music, and some with gameplay. Some developers share their uniqueness with the perfect font for their game, and some have played around with their font to make for some fun and interesting story-building. But finding that perfect one for your game might not be available or even created.

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5 C/C++ Programming Books to Elevate Your Skills

That One Game Dev

Often in this blog I talk about programming and CMake but my articles are often targeted to people who can already develop and know programming. If you're a beginner programmer you might find some concepts harder to learn and in this article I would like to suggest some books that I've used to learn and understand programming and some that I've heard are really good even though I haven't read myself.

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How to Overcome Complex Coding Challenges with ChatGPT?

Rocket Brush Studio

The field of software development is undergoing a transformative shift with the advent of AI tools like ChatGPT. In this blog, we will explore how ChatGPT simplifies coding for several problematic scenarios. We will examine practical coding examples that showcase the difficulties ChatGPT encounters when tackling complex problems. We will offer practical techniques to successfully navigate these obstacles.

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RP4K Teacher Profiles: Quinlan Sokol

Real Programming

We have a special entry this month in our ongoing teacher profile series. Today, we’re looking at the creator of our Advanced Math and Physics for Coders course, Quinlan Sokol. RP4K is proud to teach kids how to write computer code in industry-standard languages. We prioritize kids having fun above all but do emphasize foundational math concepts. If your child is new to computer coding, our goal is to make programming fun so they get genuinely hooked.

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Riccitiello doubles down on Unity's AI plans

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Unity CEO John Riccitiello has offered more insight into the engine provider's plans for AI tools and more, despite the recent setback with its assets marketplace. In an interview with Axios , Riccitiello said his company is embracing artificial intelligence tools to aid game developers rather than to endanger their jobs, and promised that Unity will do right be creators when it comes to the datasets its own AI is train

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Riot Forge boss "would love" to publish a League of Legends dating sim

Game Developer

Riot Forge boss Rowan Parker breaks down the business model for publishing League of Legends spinoffs.

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Label Plus – An SDF-based BMFont generation and rendering plug-in is here!

Cocos

Editor Introduction Many developers want to have as much uniqueness in their games as possible. Some with their art style, some with their music, and some with gameplay. Some developers share their uniqueness with the perfect font for their game, and some have played around with their font to make for some fun and interesting story-building. But finding that perfect one for your game might not be available or even created.

Render 98
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The Game Industry Has Spoken: Remote vs. Hybrid vs. On-Site

Deconstructor of Fun

The prequel to this post is Why Remote Workers are Increasingly Less Productive, Anxious, Depressed, and Lonely. But don’t worry, you can enjoy the sequel first, just like with Star Wars. I’m a curious product person at heart. I love setting a bold hypothesis and then testing it against data. I’m also not married to any of my ideas and I’m willing to change my opinion against compelling data-supported arguments.

Games 98
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Unlock ChatGPT's Potential for Solving Coding Problems

Rocket Brush Studio

Traditional coding development methods have limitations and challenges, as does coding with ChatGPT and that will be no different with ChatGPT-assisted coding. In this blog, we explore ChatGPT's immense promise, its ability to overcome coding constraints, how it enables developers to tap into its problem-solving potential, and its limitations.

Code 98
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Eyeball Games’ new pool sim aims for blockchain success

Game Daily

Pool is one of the most popular games in the world, as well as the basis for many successful video games and simulations. Now it’s coming to Web3 gaming, via Eyeball Pool from Eyeball Games. According to Eyeball Games’ CEO Jonatan Ivarsson, the new game is being engineered by some of the team behind 8 Ball Pool, which was acquired by MiniClip and went on to become a smash hit, racking up more than a billion downloads and more than 10 million DAUs.

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Sega scales back blockchain plans

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Sega is easing up on its plans for blockchain gaming, following crashes in the cryptocurrency market and cooling interest in NFTs. The publisher's co-chief operating officer Shuji Utsumi told Bloomberg that all internally developed titles that used blockchain technology have been shelved for now.

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South Korean regulator ousts staff after unusual corruption investigation

Game Developer

A simple ratings change for the mobile game Blue Archive led to three staffers leaving South Korean's GRAC regulatory board amid allegations of embezzlement.

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Godot 4.1 is here, smoother, more reliable, and with plenty of new features

Mircosoft Game Dev

Four months after the release of Godot 4.0, we are excited to bring you Godot 4.1 — an update with a focus on stability, performance, and polish.

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Deciphering the Future: Quantum Computing for Computer Science Students

Code with Mike

The technological landscape is in constant flux, with groundbreaking innovations and concepts emerging continuously, extending the limits of what we once deemed possible. Quantum computing is one such innovation that has captured the attention of the computer science community. For students pursuing computer science, a solid understanding of quantum computing […] The post Deciphering the Future: Quantum Computing for Computer Science Students appeared first on CodeWithMike.