October, 2017

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Performing a Board Game Autopsy: Learning from Your Mistakes

Brand Game Development

Few words carry the emotional weight that “autopsy” does. It’s a morbid term associated with an analysis of what we’re all afraid of deep down. In a business context, autopsies don’t help us diagnose death, but rather failure. It is a way of helping us learn from our mistakes and adjust our behavior accordingly. A business autopsy is when you use evidence to determine why and how a project failed.

Games 130
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Dev snapshot: Godot 3.0 alpha 2

Mircosoft Game Dev

A little treat (or is it a trick?) for our community on this Halloween eve: Godot 3.0 alpha 2 is out, ready for your testing! It's already been 3 months since our previous official development snapshot , and lots of bugs have been fixed, making us one big step closer to the final 3.0 stable release. It's also the first build to include the long awaited support for the C# programming language using Mono !

Alpha 52
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Death is Canceled for Space Halloween

Tom Francis

For the duration of Space Halloween (27th of Space October to the 1st of Space November), life and death in the Drift will be a little different: Removed: Death. Due to science, you cannot die during Space Halloween. Bleeding out, suffocating, or being incinerated in an exploding pod will permanently turn you into a living skeleton. Once Halloween is over, you’ll remain a skeleton but any lethal damage will finish you off.

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Does Visceral's closure prove AAA single-player games are dying?

Game Writing Blog

Does Visceral's closure prove AAA single-player games are dying? : A worth-your-time conversation relating to the closing of Visceral Games. Money quote: “ Single-player story-driven games aren’t dead and never will be, though big-budget success stories (The Witcher 3, Horizon: Zero Dawn, Breath of the Wild) do seem reliant on vast, open worlds.” .

AAA 40
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5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. Last Saturday and Sunday, I attended my first board gaming convention – Protospiel in Atlanta. I’ve been in board game development for a bit over two years now and many people are surprised to hear I’ve not attended a convention prior to then.

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How to Work in a Team in the Board Game Industry

Brand Game Development

I’ve talked about the benefits and challenges of working alone in the board game industry. That’s how I do things. Yet I’m a bit of an odd beast in the board game development world since most people prefer to work in teams. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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The One Thing That Can Sink Sales for Board Games

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. This week, I posted A Crash Course on Selling Board Games , which is my way of helping demystify that which terrifies many first-time game developers. Selling can be scary.

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A Crash Course on Selling Board Games

Brand Game Development

Selling is one of the most nerve-wracking and technical parts of getting a small business off the ground. You must absolutely master it to achieve the financial success you desire when self-publishing a game. When you’ve put in the hard work, it’s only natural to want to reap the benefits. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

Games 130
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A Crash Course on Board Game Fulfillment

Brand Game Development

Success is not the endgame of Kickstarter projects. Many people think that when a project is funded, that’s it – it’s a victory. This couldn’t be farther than the truth. As many as 84% of Kickstarter projects fulfill rewards late. That is because new entrepreneurs don’t know how to get products from point A to point B. Fulfillment is more complex than people give it credit for, and you can see the painful impacts of this.

Games 130
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Get ready for the GitHub Game Off with Godot

Mircosoft Game Dev

GitHub has announced the 5 th edition of its Game Off game jam, hosted on itch.io from November 1 st to December 1 st 2017. The main feature of Game Off is its focus on free and open source tools for game development, and this is obviously something that we consider highly in the Godot Engine community, as a fully libre 2D and 3D game engine. We encourage all existing and aspiring game developers to participate in this jam using our current stable release Godot 2.1.4.

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Introducing C# in Godot

Mircosoft Game Dev

Alpha2 is around the corner and I'm glad to announce that it will come with the first usable version of C# as a Godot scripting language. It's still at an early stage and there is a lot of work ahead, but it's a good opportunity for users to have a first look at it and return feedback. Acknowledgements. We did not communicate much about it until the C# support was ready for broader testing in the master branch, but Juan and I have been working on this feature as contractors for the Godot project

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As an Open Source project, Godot is more than a game engine

Mircosoft Game Dev

Introduction. Godot is a community developed game engine. The development process is becoming tighter and more efficient every day. As the amount of contributors keep growing exponentially, it's a big challenge for us to keep this process efficient and yet improve it. In fact, our development process and code quality are, already, arguably in many senses better than commercial game engine counterparts.

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Jobs - Larian Studios

Game Writing Blog

Jobs - Larian Studios : Larian Studios is looking for game writers and narrative designers in multiple locations worldwide.

Studios 40
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How to Turn Negative Play-Test Feedback into a Brilliant Game

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. This week, I posted How to Work Alone in the Board Game Industry. I wrote it several weeks prior to this article and now one particular paragraph seems oddly prescient. Find people who will check your work and give you honest negative feedback.

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How I Fulfilled a Kickstarter & Bought a House in the Same Week

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. Sometimes the pace of life is hectic. I’ve had one of those weeks. My daytime job has me extremely busy on an important project. In the same week, I’ve released a blind play-test version of Highways & Byways and ordered a physical prototype.

Dev 130