October, 2022

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Designed Water Sound Effects Released - Bluezone Corporation

GameDev.Net

Discover ' Designed Water Sound Effects ' and get original and unusual water sounds for games and video editing. This sound pack delivers stunning sound design elements that have been recorded in high definition. You'll find flows and spills, ripples and waves, and underwater bubble sounds. This collection also contains moving water and transitional sounds, followed by impacts and splashes.

Editing 130
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Are You Stuck Somewhere?

The GameDev Guru

Talking about the games industry.

Games 100
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Mental Health Resources for the Games Industry

OPM Jobs

95th October 2022 Every year, millions of people around the world observe May as Mental Health Awareness Month. During this time, people help to combat stigma associated with mental illnesses, educate the public, and advocate for changes pertaining to various mental health illnesses. Mental health is an issue that runs very close to our hearts at OPM, so we’ve decided to compile a list of helpful online resources for those needing support or information on the subject.

Games 52
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Announcing the Godot 2022 showreels!

Mircosoft Game Dev

We bring you three brand-new videos showcasing what the Godot Engine can do. As always we have separate videos for games targeting desktop/console and games targeting mobile devices. This year we are proud to introduce a new category called “Apps & Tools” to highlight non-game creations made with Godot. This is a field that has been growing a lot, so we wanted to shine a light on the great projects released or under development.

Console 52
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

SPOILER WARNING: I keep specific story spoilers vague, but I do have to talk about what happens in the games somehow. So I still kinda spoil the player progression / interactive arc. Sorry. What are people playing and talking about these days? Well, I don't know anything about that. But here's what I'm playing and what I'm talking about: Immortality Wayward Strand Cult of the Lamb Betrayal at Club Low Atuel Immortality by Half Mermaid The third "FMV game" helmed by auteur Sam Barlow and his stud

Indy 52
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Creating Game Characters with Simple Shapes in Inkscape

2d Game Art Guru

Creating Game Characters with Simple Shapes in Inkscape. Inkscape Video tutorial. These tutorials are based on social media questions about flat game characters using seemingly simple shapes. Can something like this be done in Inkscape? Of course! Inkscape is more than capable to do it [or any other vector design tool out there]. I create a small set of shapes that I might need to create simple game art characters.

Games 52

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Finland Gambling Regulations

Big Games

Finland Gambling Regulations. In Finland, the Ministry of Interior regulates all gambling. In addition to casinos, the National Police Board regulates lotteries and sports betting. Fantasy sports are not expressly regulated. The National Police Board is responsible for enforcing the gambling laws. In the EU, Finland is one of the few remaining states with a gambling monopoly system.

Fantasy 52
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When to assert

GameDev Blog

I recently checked in some work to the main branch and in certain corner cases asserts would fire, so this topic is fresh in my mind. Though nobody has pointed direct fingers I can't help but feel like I'm being.

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

We released Godot 4.0 beta 1 one month ago! That was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven’t yet, for an overview of some of the main highlight of Godot 4.0. But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week.

Beta 52
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Back to the Future: The Resurgence of Retro Gaming

Jaunty Bear Games

It’s hard to ignore the recent trends in retro gaming, as it appears that this industry has undergone some sort of renaissance in the past few years. In fact, retro gaming has become so popular that there are even business opportunities available where you can resell your old games and earn money in the process. The real question is, what’s driving these trends and why are so many people taking notice?

Games 52
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Creating Hair using Power Strokes Inkscape

2d Game Art Guru

Using Power Strokes to create Hair in Inkscape. Inkscape Video tutorial. In this video, I will show you how to quickly and easily create hair using power strokes in Inkscape. I was playing around with power stroke for a video on more complex plants [to add to the current version ] in Inkscape, when I came across a post on social media with a little hairy monster.

Media 52
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BGP Demo Gameplay Footage 2022 (A Wild Furum Attacks!)

Yotes Games

Here's a look at some Battle Gem Ponies Gameplay from the latest demo! It shows off a wild battle encounter against the ever-so-fluffy Furum and the new Paper Mario inspired level up upgrade selection.

Demo 52
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What You Need to Know About Online Gambling in Great Britain

Big Games

What You Need to Know About Online Gambling in Great Britain. If you’re looking to play games online in Great Britain, there are several things you need to know. The first thing is the currency you can use. The only currency that is legally accepted for funding gambling in the UK is Bitcoin. If you’re using another currency, one of the best options is Paysafecard, a prepaid card that you can use on any internet site.

Games 52
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Which Format Generates The Highest Mobile Game Ad Revenue?

Game Biz

According to Statista , in 2020, ad revenue in arcade games accounted for 63% of total app revenue, compared to the 37% that in-app purchases have contributed. Similarly, ads accounted for 60% of total app revenue in sports games. Whether ads make up 30% or 60% of your total game revenue, advertising is an extremely important aspect of your mobile game revenue.

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Emulating Double Precision on the GPU to Render Large Worlds

Mircosoft Game Dev

One of the problems with developing games with large game worlds is that objects start to jitter and teleport around as you move away from the world origin. This post is about how we overcame one challenge in particular and what we did. The Problem. By default Godot uses single-precision floating point numbers to store things like object positions. While GDScript typically allows users to do user-space calculations with double precision, those calculations get truncated as soon as they are store

Render 49
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Designing a Space Game that’s Fun and Unique

Jaunty Bear Games

Space games have become increasingly popular in recent years. Whether it’s the captivating visuals or the epic storylines, these video games are all about taking you to new worlds. But how do you create a space game? Well, there are many factors that play into creating a successful video space game. The most important being that your game must be both fun and unique.

Games 52
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Affinity Spotlight – Best of Affinitober 2022

2d Game Art Guru

Mention on Affinity Spotlight – as one of the artists of the Affinitober. I will leave out the bit where I am usually whining about the lack of posts, the backlog, and my health issues… none of those have changed… but I am still trying to make the most of it and have the best time possible. This month is always a special creative treat with a lot of challenges running on a daily basis – inktober, vectober, and affinitober [specific to Seri’s Affinity tool set].

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BGP is Coming to MAGFest 2023!!

Yotes Games

We're In!! ?? Battle Gem Ponies will be at MAGFEST in January! ??? Looking forward to constructing our biggest, best booth yet and putting BGP in front of more eyes than ever before. Hopefully we'll see a few of YOU guys there as well with our brand new demo on display!

Demo 52
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Goodfirms interview with Moonmana COO Iana Tkachenko

Moonmana

Founded in 2008 , Moonmana is a European game development company and Art production studio that works hand-in-hand with Forbes TOP 13 List of the most valuable video game companies. . In a decade and more, the company has collaborated successfully with world-class game publishers and game studios, be it Warner Brothers, Glu, Rollic, Azerion, or Gameforge, to create top-notch games.

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Mental Health Resources for the Games Industry

OPM Jobs

Mental health is an issue that runs very close to our hearts at OPM, so we’ve decided to compile a. The post Mental Health Resources for the Games Industry appeared first on OPMjobs.

Games 52
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Announcing the Godot 2022 showreels!

Mircosoft Game Dev

We bring you three brand-new videos showcasing what the Godot Engine can do. As always we have separate videos for games targeting desktop/console and games targeting mobile devices. This year we are proud to introduce a new category called "Apps & Tools" to highlight non-game creations made with Godot. This is a field that has been growing a lot, so we wanted to shine a light on the great projects released or under development.

Console 52
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Play With Mathematical Sequences and Series

Jaunty Bear Games

Mathematical sequences and series are some of the most useful tools in mathematics. They can be used to solve problems in almost any field. Playing with numbers can be both fun and challenging. These sequences will help you play and learn at the same time! The concepts behind mathematical sequences and series are often presented as a story. For example, the Fibonacci sequence is often presented as the story of two medieval Italian mathematicians named Fibonacci.

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Wonder and Madness

Click Nothing

Back in the summer I mentioned that I had submitted an entry to the One Page Dungeon Contest, which challenges creators to make a table top RPG adventure or dungeon entirely contained to a single page. Of course, I thought.

Games 40
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The BGP Development Journey So Far. (As of 2022)

Yotes Games

A Retrospective on Battle Gem Ponies Development is up on our YouTube channel now. This marks 2 years since Psyaryu joined the project as lead dev and we've been chipping away at the task list every day since. It's been a VERY long stay in development hell, but we're well on our way out. Hopefully this project will be all-wrapped up by 2024 and we'll be starting fresh on what's next!

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Beyond Victory (Game Days 2022)

iHobo

International Hobo founder and chief consultant Chris Bateman is returning to the Game Days conference, with a keynote entitled "Beyond Victory" at 11 am on Saturday 5th November. The event takes place in the beautiful city of Košice in the Slovak Republic, and attracts game developers from all over Europe. Chris talk is described as follows: Everybody likes to win, but not everybody is willing to endure frustration to get there.

Games 40
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Cristina Bencina

Concept Art World

Concept Art World. Cristina Bencina. Cristina Bencina is an artist & illustrator living in sunny Aurora, Colorado. Born on Long Island, New York, she studied illustration and received her BFA at the School of Visual Arts in New York City. She creates work with digital, mixed media, and traditional linocut printmaking techniques. Link: Website | Facebook | Twitter | Instagram.

Art 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

We released Godot 4.0 beta 1 one month ago! That was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0. But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week.

Beta 52
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Maintaining Atmosphere while Game Porting

Starloop Studios

Game porting is a time-intensive task. While it’s often said it might not be a very complicated one, it certainly has its own challenges. These challenges are often worth it, however, in delivering your game to new audiences and platforms! Porting can sometimes be a one-to-one exchange but in many cases, it presents a [.].

Games 52
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Dev Game Club Podcast Interview

Click Nothing

A few nights ago I had the pleasure of chatting with Tim and Brett at Dev Game Club after they had just spent the past five episodes of their podcast playing and talking about Far Cry 2. The series starts.

Dev 40
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Best Coding Tools for High School Students

Real Programming

It’s fitting that computer coders, renowned for their lateral thinking, use computers to make their lives easier. Programmers use coding tools to help them debug, test, and create software. Chefs, for example, use kitchen hacks learned over years of experience, like how to push a chef’s knife against garlic to coax it out of its peel. Professionals in every calling surely use tips and tricks to get better results in less time.

Code 52
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Origins of Ghost Master, Part One

iHobo

In 2023, the game I'm most proud of in my long and distinguished career as a game designer will be twenty years old. Although I've worked on several million-selling games, it is the more modest-selling Ghost Master that has garnered the greatest number of fans from any of my game designs - even Discworld Noir doesn't come close. Why is this game so beloved?

Horror 52
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The Art of Avatar The Way of Water

Concept Art World

Concept Art World. The Art of Avatar The Way of Water. Take an exclusive, behind-the-scenes look at the creative process of James Cameron’s Avatar: The Way of Water. Packed with hundreds of stunning images and written in collaboration with the filmmakers themselves, uncover the incredible creative and technical skill that went into the making of Avatar: The Way of Water.

Art 52
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Emulating Double Precision on the GPU to Render Large Worlds

Mircosoft Game Dev

One of the problems with developing games with large game worlds is that objects start to jitter and teleport around as you move away from the world origin. This post is about how we overcame one challenge in particular and what we did. The Problem. By default Godot uses single-precision floating point numbers to store things like object positions. While GDScript typically allows users to do user-space calculations with double precision, those calculations get truncated as soon as they are store

Render 64
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The Key Differences between a Remake, Remaster, and Game Porting

Starloop Studios

It’s important to understand what you need best for your gaming projects. If you’re working on a new title, a remake or a remaster can often prove highly effective at drawing in new audiences. A game port is just as effective with a recent title, allowing new players to dive into your game by [.].

Games 52