Game Developer’s best of 2022: Features of the year
Game Developer
DECEMBER 30, 2022
In case you missed them: just like a serving of delicious leftovers, here are a few of our favorite features and featured blogs from 2022.
Game Developer
DECEMBER 30, 2022
In case you missed them: just like a serving of delicious leftovers, here are a few of our favorite features and featured blogs from 2022.
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Mircosoft Game Dev
DECEMBER 23, 2022
Happy holidays! We have been enjoing Godot 4.0 betas for over three months now, and we are glad to see it get more stable and usable every week. Every beta release so far has included a lot of fixes in one or more key areas, and the next major version of the engine starts to finally look complete. Beta 10 will be the last dev snapshot of the year 2022, as a lot of our contributors will no doubt be slowing down for the end of year celebrations and some quality family time.
Lost Garden
DECEMBER 31, 2022
Introduction In social systems design, we often need to control how different players interact with one another. We want to heavily mediate griefing and toxicity between strangers. And we want to open up more intimate channels of communication between trusted friends so they can offer nuanced sympathy and support. “Closed” and “open” affordances are useful […].
Played with Fire
DECEMBER 30, 2022
The future of VR appears bright to us – more and more industries are using this cutting-edge technology, proving that soon they won’t be able to imagine everyday life without it. So the next year has a lot of potential in it that is worth taking hold of. We’re going to take advantage of it! A memory of 2022. The current year has been spent preparing for the release of our new VR game, and it has also been rich in various events – we appeared both in Cologne, Tokyo and Sea
Game From Scratch
DECEMBER 30, 2022
GameFromScratch.com. Unreal Engine Post-Apocalyptic Assets Humble Bundle. There is a new Humble Bundle of interest to game developers, the Post-Apocalyptic Assets Bundle is a large collection of 3D models, fx and animations for Unreal Engine, both UE4 and UE 5.x. As with all Humble Bundles it is organized into tiers: 1$ Tier Semi-Permanent Blood Droplets Animated Blood … Unreal Engine Post-Apocalyptic Assets Humble Bundle Read More.
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GameDev.Net
DECEMBER 27, 2022
Hello, So, I used to run a mod, that has since ended production. I however update it from time to time with updates about the company and personnel or misc things I want to share. This has seemingly pissed off some people, who are still following the page. and they threatened to report or unfollow me and the page, as these updates are technically about the people, not the project.
Mircosoft Game Dev
DECEMBER 31, 2022
The year 2022 was very special for us. We reached a lot of milestones within Godot and also in the community. This blog post will offer a small retrospective of the year. Godot 4.0. The work of Godot 4.0 begun in 2019 when I forked it after 3.1 was released with the hopes of rewriting the rendering architecture using Vulkan as a target API. I worked on it alone for a while, while it was just a graphics fork.
Unity Blog
DECEMBER 29, 2022
As the holiday season slows, relax and reflect with the soothing landscapes of Doug Campbell, made using SpeedTree and worldbuilding application NDunes.
Rocket Brush Studio
DECEMBER 27, 2022
The world is run by data. It’s gathered, analyzed, and used to make critical business decisions in all industries. But how can you ensure that your data is accurate, protected, and consistent? After all, only clean data can provide precise information for your business operations.
Game From Scratch
DECEMBER 29, 2022
GameFromScratch.com. WOMP 3D Modelling App. If you are looking for a replacement for the recently shuttered Clara online 3D modelling application, WOMP may be a good option. WOMP is a browser based 3D modelling application that uses SDF or Signed Distance Fields to create an easy to use 3D application where you model by adding … WOMP 3D Modelling App Read More.
Game Developer
DECEMBER 29, 2022
From Into the Breach: Advanced Edition to Citizen Sleeper and Stray , these are the games that stuck with our EIC.
GameDev.Net
DECEMBER 26, 2022
Story Everywhere on earth people report unexplainable encounters of the third kind. Some of them report UFO sights, some see symbols or even aliens in corn fields, but no one can claim having shot down an alien spacecraft - no one, but David. David is a young hobby astronomer who one day shoots down one of these flying saucer using his self-made model rocket.
Mircosoft Game Dev
DECEMBER 31, 2022
The year 2022 was very special for us. We reached a lot of milestones within Godot and also in the community. This blog post will offer a small retrospective of the year. Godot 4.0. The work of Godot 4.0 begun in 2019 when I forked it after 3.1 was released with the hopes of rewriting the rendering architecture using Vulkan as a target API. I worked on it alone for a while, while it was just a graphics fork.
Unity Blog
DECEMBER 28, 2022
Find out how Unity has addressed user feedback on project build times and shader memory usage via improvements to its Shader System. This blog also provides info on shader variant compilation and stripping, recent optimizations, and a rough outline of future plans.
Game Development News
DECEMBER 26, 2022
Ahead of next month’s DEVELOP/JOBS, Richie Shoemaker questions a number of recruitment experts, to see what how working and finding work in today’s games industry is changing and the issues studios and potential hires might have to face.
Game From Scratch
DECEMBER 22, 2022
GameFromScratch.com. Clara.io 3D Modelling Application Shutting Down. Clara.io, a decade old browser based 3D modelling application, is being shut down on December 31st, 2022. We first covered Clara all the way back in 2016 and honestly, not much has changed since then, which is a big part of why it is being shut down. In addition to … Clara.io 3D Modelling Application Shutting Down Read More.
Game Developer
DECEMBER 29, 2022
Sakurai's time at Nintendo and game development may be winding down.
GameDev.Net
DECEMBER 24, 2022
Hello, Directx11 is supports ray tracing dxr? Or should I choose Directx12 for ray tracing?
Mircosoft Game Dev
DECEMBER 23, 2022
Happy holidays! We have been enjoing Godot 4.0 betas for over three months now, and we are glad to see it get more stable and usable every week. Every beta release so far has included a lot of fixes in one or more key areas, and the next major version of the engine starts to finally look complete. Beta 10 will be the last dev snapshot of the year 2022, as a lot of our contributors will no doubt be slowing down for the end of year celebrations and some quality family time.
Unity Blog
DECEMBER 27, 2022
It can be hard for us – let alone all of you – to keep up with everything that the Unity community is creating at any given moment. Sit back, relax, and enjoy this roundup of highlights of Made with Unity games from 2022.
CG Spectrum
DECEMBER 1, 2022
Oliver Harbour tolerated his retail management job, but it didn't fulfill him. With a love of sci-fi and fantasy, he decided to pursue a career in the film and game industry where he could explore these realms. So, Oliver enrolled in CG Spectrum's Advanced Digital Illustration Course. Before even graduating, Oliver scored his first freelance gig based on work he produced in class!
Yotes Games
DECEMBER 12, 2022
Pokémon SV has me thinking about what order to put Game Direction priorities in. ? (List & Thoughts below the break!) See More ».
Game Developer
DECEMBER 29, 2022
If you were wondering why some old Nintendo games got randomly updated recently, this is why.
GameDev.Net
DECEMBER 10, 2022
@JoeJ Oh, I enabled depth pre pass just for testing high number of draw calls. For GPU wise, I could disable pre pass depth and leave RTOC only. On the other hand, RTOC is still experimental. Maybe it looks faster at the moment but I'm not sure about more complicated meshes. Need to find more assets and test them!
Mircosoft Game Dev
DECEMBER 1, 2022
Godot 4.0 has been in beta for over two months , and the overall feature completeness, stability and usability have improved a lot during that time. We've had beta snapshots every other week, and now we've decided to accelerate the cadence to release a new snapshot every week, to get even faster feedback on our bugfixes, and the potential regressions they may introduce.
Unity Blog
DECEMBER 26, 2022
Get to know Unity’s nine Employee Resource Groups (ERGs) and take a look back at all they’ve accomplished in 2022 and what’s in store for the year ahead at Unity.
CG Spectrum
DECEMBER 4, 2022
CG Spectrum's Dept. Head of VFX Daniel Hourigan ( Aquaman , The Hunger Games: Mockingjay , Terminator: Dark Fate ) takes us through how he built his KitBash3D Mission to Minerva settlement in Houdini, detailing key steps from his recent informative livestreams, including a great workaround for creating a fast rendering volumetric glow. Plus, we reveal the final shot!
Game Biz
DECEMBER 1, 2022
As we move into the holiday season, many mobile game developers are looking to capitalize on the increased traffic, ad inventory demand, and higher advertiser budgets. With users going through their phones in search of the best holiday deals and advertisers working diligently to be the first to capture their attention, there is a lot you, as a game developer, can do to grab a slice of the delicious, proverbial pumpkin pie.
Game Developer
DECEMBER 29, 2022
The brilliant light has faded.
GameDev.Net
DECEMBER 13, 2022
What is the advantage of using your engine against UNITY ?
Mircosoft Game Dev
DECEMBER 15, 2022
All contributors are incredibly busy working on Godot 4.0, which is having weekly beta releases (currently beta 8 , beta 9 likely tomorrow). Some of us are also doing significant work to prepare a first beta release of Godot 3.6, which will likely the last feature release in the 3.x series (expected to be finalized after the 4.0 release). But we're not forgetting about the current stable branch, Godot 3.5, which had its first stable release in early August , and a first maintenance release in la
Unity Blog
DECEMBER 22, 2022
We’ve compiled top-rated tools and starter packs to support your next project. Whether you’re an expert game developer or just beginning, discover a selection of free assets available now.
CG Spectrum
DECEMBER 15, 2022
CG Spectrum graduate Hanny Lu talks about her experience studying Unreal Connectors: Virtual Production , a 12-week micro-credentialing program created in partnership with Epic Games. Hanny shares her visually stunning final project with us, a short cinematic called Naima , detailing how she created her scenes in Unreal Engine, where she drew her inspiration from, and how the technical and creative support of her industry expert mentors allowed her to bring her vision to fruition.
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