Sat.Feb 04, 2023 - Fri.Feb 10, 2023

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Designing a deeper space: Visual effects in Alt Shift’s Crying Suns

Unity Blog

In this guest post, Alt Shift Lead Programmer Christophe Sauveur explains how he lit up Crying Suns’s gritty deep-space world, and provides rendering tips and resources you can apply to your own project.

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Valentine’s Day Gift Ideas for the Games Industry

OPM Jobs

Valentine’s Day is an occasion to show how much you care about that particular someone. However, chocolates and flowers aren’t always enough—a memorable gift, such as a gadget or game, might feel a lot more meaningful. Gaming isn’t inherently romantic or sexy, of course. If you’re going to embark on this adventure, you’ll need to pick a gift that fits the Valentine’s Day vibe.

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Trending Sources

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Revenue down at Remedy, but on the upside Alan Wake 2 is now playable from start to finish

Game Developer

Wakey wakey.

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Gamefresco Launches!

GameDev.Net

Beta Release Date: 1st February 2023 Attention all gamers, artists and game developers! Are you tired of endlessly scrolling through the same game assets? Do you find it hard to source unique and high quality game graphics for your games? Well, look no further! Gamefresco is here.

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Ruben vs. Furious Barista @Starbucks

The GameDev Guru

Well, that did not go quite as planned.

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Addressables: Planning and best practices

Unity Blog

In this blog, Unity Senior Technical Product Manager Jeff Riesenmy offers a guide to the most important factors for developers to consider in order to get the most out of the Addressables system on a project.

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resource trouble

GameDev.Net

I'm trying to learn to use resources in VC++. I added a bitmap and called it IDB_BITMAP1. However, I keep getting warnings that IDB_BITMAP1 is undefined. Here is my resource.h file: //{{NO_DEPENDENCIES}} // Microsoft Visual C++ generated include file.

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Mobile is a big market as ae live service games. Downside of long running games is their file sizes balloon and this isn’t particularly friendly to the mobile platform. Any solutions to this problem the industry is working on?

Ask a Game Dev

There’s a lot of tricks developers have been doing. The issue most players have with load times is that there are thresholds beyond which the player gives up and drops the game. If we can keep the player from experiencing too much loading, especially in one contiguous chunk, then we are probably good. This is usually handled in one of a several ways.

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How To Deliver A Successful Android App For Business?

Artoon

The most successful way to Android app development for your business is […] The post How To Deliver A Successful Android App For Business? appeared first on Artoon Solutions.

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Playing Football with the Twisting, Sliding Controller of Hua & Liu's Fooscade

Game Developer

Fooscade is a pong-like take on football (soccer), using a sliding, spinning controller to mimic the complex footwork and movements of the sport.

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Making A "The Wire"-Esque Racing Game - Some Help

GameDev.Net

Hey everyone, Just wanna add some caveats about this…. It is supposed to be big, grandiose etc, and I don't plan on actually making this for years so I have no intention of rushing anything or getting concrete answers now - this is just for fun and I'm solely interested in the thematic and story aspects of the game for the moment.

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Q&A: Julia Herd, Five in a Boat on PR challenges in the year ahead

Game Development News

Who better to cut through the noise of recent and future industry history than gaming’s elite PR professionals?

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CMake static analyser with CppCheck

That One Game Dev

In this article I explore what a static analyzer is & how it can improve your development process. I also give an example with CMake. The post CMake static analyser with CppCheck appeared first on That One Game Dev.

Dev 52
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Ubisoft broke The Division 2 while working to update The Division 2

Game Developer

Massive Entertainment is working to get The Division 2 's build system back online so it can be properly updated before its new season starts.

Join the IGDA Community
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The Dark Art of tweaking Bullet Physics

GameDev.Net

@pedrohbr154 In btDispatcher.h there's a field named m_deterministicOverlappingPairs that might help.

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Ins and Outs: January 2023’s industry hires roundup

Game Development News

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Entire City of New York in 3D For Free from Geopipe

Game From Scratch

GameFromScratch.com Entire City of New York in 3D For Free from Geopipe You can now download all or part of the city of New York in 3D in a variety of file formats, from Geopipe completely free. They also have a Unity SDK although I could not make it work. Thankfully for Unity developers they have made a pair of city packs … Entire City of New York in 3D For Free from Geopipe Read More The post Entire City of New York in 3D For Free from Geopipe appeared first on GameFromScratch.com.

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Fallout 1 can be played on phones after open source project

Game Developer

War never changes, but going open source changes everything.

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Getting past the language barrier?

GameDev.Net

Hello, So I'm out there looking for a dpt lead and I get this applicant who is very energetic, very passionate, from a different industry, but English is not his native language. I interviewed him earlier today. When interviewing applicants with ESL, what do yall look for to make sure he can understand and do the job?

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I don’t know if this is confidential or “too technical” for the blog, but how does developing for consoles actually work? As in, what is the workflow like? Obviously, you do all the coding on a PC, but how does the build get tested on consoles? How do you debug on consoles? It would be awesome if you could do a little rundown, but I understand if it’s not possible.

Ask a Game Dev

It isn’t terribly technical, but I don’t have a dev kit at the home office at the moment so you only get some of my old photos of dev kits from my previous employer today. A console dev kit is a lot like a networked computer fused with a game console. It has beefier hardware than the retail console (because it needs to be able to hold and run debug builds of the game).

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The Best Nintendo Switch Games In 2023

Code with Mike

2023 is set to be a great gaming year for the Nintendo Switch. In terms of game releases, this year has some amazing sequels and some new franchises being released and frankly, I can’t wait to get my hands on them. Here are the best Nintendo Switch games to keep […] The post The Best Nintendo Switch Games In 2023 appeared first on CodeWithMike.

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An Outcry explores the importance of a single personal choice

Game Developer

An Outcry sees a nameless character locked out of their apartment for the night, dealing with bigot neighbors and debating genocidal birds about their right to exist.

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The Dark Art of tweaking Bullet Physics

GameDev.Net

Hey Ed, nice post! We too are trying to use Bullet in our project. We are facing an issue right now related to setting the transform of a rigid body. Let's say we set the position of the rigid body to btVector3(0.0f, 0.0f, 50.0f). The rigid body will fall to the ground and bounce. However, if we do this repeatedly the simulation will diverge everytime - the body will not bounce the same way that it did in the previous setTransform.

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The Shades of Grey of The Witcher

Game Wisdom

The Shades of Grey of The Witcher Josh Bycer josh@game-wisdom.com I’ve been writing my RPG book over the last month or so and I’ve just reached the point where I wanted to talk about The Witcher ‘s impact on CRPG design. It reminded me of how the game changed expectations … The post The Shades of Grey of The Witcher appeared first on Game Wisdom.

Games 52
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DEVELOP/JOBS – Winter 2023 Edition

Game Development News

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Double Fine releases documentary on Psychonauts 2 development

Game Developer

Double Fine provides at a lengthy look at its lengthy development of Psychonauts 2.

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Tell us what kind of panels for heating you use?

GameDev.Net

Lately, when I play, I get very cold.

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Celebrating RT3D creators and social change in 2022

Unity Blog

As we look forward to seeing what real-time 3D (RT3D) creators will produce in 2023, the Unity Social Impact team reflects on highlights from the past year across the industry.

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The Process of Game Porting

Starloop Studios

Porting has become a more prevalent cornerstone of the gaming industry in recent years. Existing games arriving on new platforms have become commonplace, which has made gaming more accessible than ever before. Not only does this give the player more choices, but it helps developers and publishers expand their presence across a variety of platforms. [.

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Sony claims it's being harassed by Microsoft over Activision Blizzard merger

Game Developer

Microsoft wants to obtain information from Sony to help it fight the FTC, which is attempting to block its Activision Blizzard merger.

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Game Dev Digest Issue #175 - Best Practices

GameDev.Net

This article was originally published on GameDevDigest.

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Growing The Bonsai: Hollie Emery and Benni Hill on carefully cultivating change as Bonsai Collective works on Luna Abyss

Game Development News

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CGS Mentor to present at GDC: how Redfall's foliage assets were made

CG Spectrum

CG Spectrum 3D Modeling Mentor and Senior Environment Artist at Arkane Austin, Ehsan Ebrahimzadeh, will be speaking at the 2023 Game Developers Conference (GDC)! In the session Fall Foliage in 'Redfall': Creating the Essence of Northeast America , Ehsan will explore how to create a good game workflow using the game Redfall and its foliage workflows as an example.

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How Mr. Sun's Hatbox 's humor helped the testing process

Game Developer

Mr. Sun's Hatbox assembles a crack team of thieves for some roguelite headgear heists, all while decked out in silly, powerful hats.

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