Sat.Feb 06, 2021 - Fri.Feb 12, 2021

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Tiny Player for Mac 1.3.0

Catnip Games

Tiny Player for Mac version 1.3.0 is out now. This update brings the following improvements: Control center and media keys support Customization of displayed track information Fix sorting of files dropped on Dock icon Winamp-style keyboard shortcuts (ZXCVB) Drag playlist items into other apps as files See the full changelog for more details. UPDATE: version 1.3.5 is out now with some fixes.

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Release candidate: Godot 3.2.4 RC 2

Mircosoft Game Dev

Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the first Release Candidate two weeks ago. So it's now time for a RC 2 build to give it another round of testing before the stable release! And rejoice macOS users, this release is the first to have the Godot editor binary signed and notarized. Thanks to Prehensile Tales for signing it on behalf of the Godot contributors.

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Unchained, and ya hit the ground runnin’

The Art of the Game

Sorry, I’m a sucker for Van Halen lyrics… So, only an month and a half into the new year and I’m JUST getting around to making a blog post – but I swear I’ve had good reasons! Let’s work backwards: Me, doing my best simian impression. I just did an interview with a podcast called BandanaGames , and it was a blast; looking at the rough cut, I’m this animated, geeky spaz – but its nice to see my enthusiasm carries over, and I do believe – its i

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Joining Hiro Capital as a Venture Specialist

Gamesbrief

Last week, we announced that I had joined Hiro Capital as a Venture Specialist. Hiro is one of a new breed of games investor targeting the “post-Seed gap”, helping companies in the games and related technology/wearables sectors with Series A and Series B funding. As Ian Livingstone, one of the co-founders of the fund put it in an interview with Gamesindustry.biz , “people can get seed funding to get off the ground, but there’s none of that follow-on fund.” Co-founde

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NVIDIA Announces Nsight Systems 2021.1

Nvidia

NVIDIA Nsight Systems 2021.1 is now available for download! Nsight Systems is a system-wide performance analysis tool, designed to help developers tune. NVIDIA Nsight Systems 2021.1 is now available for download ! Nsight Systems is a system-wide performance analysis tool, designed to help developers tune and scale software across CPUs and GPUs. Find out more at: [link] This release includes support and performance improvements for the latest top ray tracing game titles on DirectX and Vulkan.

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Godot Engine receives $120,000 grant from game development studio Kefir

Mircosoft Game Dev

We are delighted to announce that the game development studio Kefir is giving the Godot Engine project a USD 120,000 grant to fund further development of the engine. Thank you Kefir for supporting our free and open source game engine! Kefir is known for hit survival games such as Last Day on Earth , Grim Soul and Frostborn (not made with Godot). They're currently using Godot for internal prototypes and are considering using it more in the future.

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The importance of a game design document & how to create one – part 2

The Knights of Unity

In the previous part of the post, we’ve introduced you to the most important reasons to create a game design document in your project, using three examples: personal project, internal project, and commission work. In this part, we would like to present you with a basic game design document template we’ve created with the use of our experience in different types of internal and outsourced projects. .

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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

Leveling up your games with the cutting-edge technologies found in the biggest blockbusters just got a lot simpler. As of today, Unreal Engine 4 (UE4). Leveling up your games with the cutting-edge technologies found in the biggest blockbusters just got a lot simpler. As of today, Unreal Engine 4 (UE4) developers can now access DLSS as a plugin for Unreal Engine 4.26.

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Webinar: Top 11 Questions from “Ray Tracing with Unity’s High Definition Render Pipeline”

Nvidia

The recent webinar shares how to use Unity’s High Definition Render Pipeline (HDRP) wizard to enable ray-tracing in your Unity project with just a few clicks. The recent webinar shares how to use Unity’s High Definition Render Pipeline (HDRP) wizard to enable ray-tracing in your Unity project with just a few clicks. At the end of the webinar, we hosted a Q&A session with our guest speakers from Unity Pierre Yves Donzallaz and Anis Benyoub and below are the top 11 questions asked.