2018

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Bringing it Together – The Board Game as a Project

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the ninth of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy.

Games 130
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A Better Architecture for Unity Games

The GameDev Guru

Games 100
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A look at the GDNative architecture

Mircosoft Game Dev

The GDNative architecture changed a lot since the very first version of the then-called "DLScript" With the release of Godot 3.0 approaching and the API getting more and more stable it is a good time to give an overview of what GDNative actually looks like now. GDNativeLibrary. A GDNativeLibrary is a resource type that abstracts over the actual binary files needed for each platform.

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2018 Goals

Grumpy Gamer

As a little kid growing up in the 1970s, 2018 seems like an unimaginable future. Moon bases and rocket ships. It didn't quite turn out the way 8-year-old Ronnie imagined. Some ways better. Some ways worse. I'm not sure my life turned out the way I imagined. Some ways better some. Some ways worse. 2017 was the year Thimbleweed Park came out. It was also the year a dipshit narcissistic a **e became president.

Games 52
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Plans for Frankie in 2018.

Rindoku

Happy new year! Time flies when you’re having fun and 2017 totally flew by. I haven’t done a great job at updating this blog but this all changes TODAY. You know, in the spirit of all good new year’s resomolutions. First things first. What the hell have we been up? Well, since I haven’t posted in a while and I don’t want to make this a behemoth of a post, I’m going to conveniently itemize the most important points.

Alpha 52
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The Tin Man of Far Cry 2: Part 2

Click Nothing

The bottom four of my Top 10 represent a pretty diverse set of posts, taken from across a fairly long period of time - including one of the oldest, as well as one of the most recent. #10 - an.

Games 40

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Object Placement on Terrain (Mesh)

Mnenad

Before we start. This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. I have to admit that this gave me a lot of headaches especially when it came to performance issues. Keep in mind that we create new chunks every time the player comes near the border of the chunk she/he is currently walking on.

Terrain 52
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Slay the Dragon: Writing Great Video Games (Giglio/Bryant)

Game Writing Blog

Slay the Dragon: Writing Great Video Games (Giglio/Bryant) : We’re so happy she likes the book!

Writing 52
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? Game Dev Tycoon is available on Google Play right NOW! ?

Greenheart Games

Game Dev Tycoon is now available on Google Play. If you have been waiting for the Android version you can finally get your hands on it here. Enjoy. The post ? Game Dev Tycoon is available on Google Play right NOW! ? appeared first on Greenheart Games.

Dev 52
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Weekly AtG Update #1 – The Map

Jon Shafer

Welcome to the first weekly AtG update in the final countdown to the January 23 release date! Every Sunday afternoon a new article will go up, and each week will have its own theme. This first week our theme has been the map, and you can also follow along with future (or past) daily updates … Continue reading Weekly AtG Update #1 – The Map.

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How Board Game Fulfillment Works at Fulfillrite

Brand Game Development

Fulfillment is one of the most intricate and complex parts of the board game business. In fact, I’ve written about a few times: a crash course on the concepts , how to prepare for the costs , and a personal story of how hard it was to fulfill War Co. on my own. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

Games 130
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Unity SRP Overview: Scriptable Render Pipeline

The GameDev Guru

I decided to do some research and write an upcoming experimental Unity feature: Scriptable Rendering Pipelines. Why?

Render 100
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Next Patreon goal: Help us hire Rémi Verschelde (Akien) full time!

Mircosoft Game Dev

Godot on Patreon. We have been on Patreon since August 2017 and the net result has been overwhelmingly positive, with us reaching our first goal in less than a month and reaching today a generous $6000 of monthly donations! If you haven't become our patron yet, please consider it ! As you will see in this post, it really makes a difference. If you prefer other donation means, we will hopefully be able to provide alternative platforms soon.

Games 52
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Roll for the Galaxy

Grumpy Gamer

A review I read before buying Roll for the Galaxy said it was much simpler than Race for the Galaxy. That's not true at all, but I do think the dice and other elements make it a better game than Race for the Galaxy.

Racing 52
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What Works And Why: Emergence

Tom Francis

I love Deus Ex, System Shock 2, and Dishonored 2, and the name for these games is dumb: they’re ‘immersive sims’ If you asked me what I liked about them, my answer would be a phrase almost as dumb: ’emergent gameplay!’ I always used to think of these as virtually the same thing, but of course they’re not. Immersive sims usually have a whole list of traits, things like: Multiple solutions: you can overcome most problems in more than one way – the minimum

Games 52
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The Tin Man of far Cry 2: Part 3

Click Nothing

Moving into the middle the pack, the two pieces that occupy fifth and sixth on my list are very different from one another. One, a thoughtful analysis of the game, and the other a meta-analysis of the early reception of.

Games 40
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Review: F1 2018

Sunday Sundae

Do you like to drive really really fast? Then the latest F1 2018 game is for you! I've been busy playing this for a while and am ready to share my experience with you all. The post Review: F1 2018 appeared first on Sunday Sundae.

Games 52
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Optimize Vegetation Generation

Mnenad

Step by step to dense vegetation and acceptable FPS. Since the last post I’ve been working on the terrain’s vegetation. Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. The big problem was (and still is in some cases): HOW CAN WE GENERATE DENSE VEGETATION AND PLACE IT FAST AND WITHOUT TO MUCH FPS DROP AFTER THE GENERATION PROCESS ?

Shaders 52
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Please join Bob at his special SXSW Gaming event next month for.

Game Writing Blog

Please join Bob at his special SXSW Gaming event next month for game development students of all ages.

Games 52
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Android Release – Day 1 Report: What a reaction!

Greenheart Games

Yesterday, Game Dev Tycoon released on Google Play. If you haven’t had a chance to check it out, just click on the image below. Since our iOS release reports received a lot of interest (you can read part one , part two , part three and part four ), we decided to do the same with our Android release. Here we go with our first report. Release Day.

Dev 52
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Weekly AtG Update #2 – Clans

Jon Shafer

Welcome to the second pre-launch weekly AtG update! Every Sunday afternoon a new article will go up, and each week will have its own theme. This past week our theme was the clans, and you can also follow along with future (or past) daily updates on Twitter. You can also check out previous weekly updates … Continue reading Weekly AtG Update #2 – Clans.

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How to Develop Visually and Physically Accessible Board Games

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the tenth of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Accessibility is a big issue in board gaming.

Games 130
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Social Design Practices for Human-Scale Online Games

Lost Garden

For this year’s Project Horseshoe, an annual game designer think tank, our workgroup investigated small-scale MMOs. You can read the other reports here: [link] Our group consisted of: Alexander Youngblood, Game Designer at ArenaNet Amy Jo Kim, Chief Executive Officer at Shufflebrain Crystin Cox, Principal Program Manager at Microsoft Daniel Cook, Chief Creative Officer at […].

Games 52
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GodotCon 2018: Venue and Call for Proposals

Mircosoft Game Dev

Last month we announced the date of our big community event in Europe, GodotCon 2018, which will take place in Brussels on 5 & 6 February 2018 , right after the FOSDEM (where we will also have a stand and give a presentation of Godot 3 ). The venue. At that time we hadn't found a venue yet, as we were unsure about our numbers. We can now announce that GodotCon will be generously hosted by Ludus Académie , a game development school from Brussels, located at Quai du Commerce/Handelskaai, 48.

Debug 52
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Waldschattenspiel

Grumpy Gamer

Waldschattenspiel is one of the best board games I've ever played. The gist of the game is you place wooden trees on the board, then one player hunts the other players (dwarves) using a tea candle. The candle cast light that creates deep shadows behind the trees, which is where the other players hide. It's surprisingly effective, spooky and even (actually) scary.

Games 52
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The Potato ‘Paradox’

Tom Francis

I just learned about ‘ The Potato Paradox ‘, which refers to this surprising maths result: Q: You have 100kg of potatoes, which are 99 percent water by weight. You let them dehydrate until they’re 98 percent water by weight. How much do they weigh now? A: 50kg. It’s not a riddle or a trick, it’s literally true and the terms mean what they seem to mean.

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The Tin Man of Far Cry 2: Part 4

Click Nothing

These next two pieces have a lot in common. Both are fairly serious criticisms of the ludic and narrative handling of some elements of the game. These pieces call out the game’s allusions to political Realism, the problem of the.

Games 40
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Review: Elder Scrolls Online (2018)

Sunday Sundae

Is Elder Scrolls Online better today compared to when it was released back in 2014? Yes it is. If you're up for an adventure, read on as we explore how ESO plays in 2018. The post Review: Elder Scrolls Online (2018) appeared first on Sunday Sundae.

Games 52
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Coherent Creature Design

Mnenad

Designing the game world's creatures. As I promised in this chapter I will dig deeper into the designing process around the creatures that will be walking on the procedural terrain. Therefor I will present a technique, which is actually more of an artist’s life hack to keep yourself unintentionally creative than an actual technique in my opinion.

Terrain 52
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70sscifiart:Art by Billy Graham, Klaus Janson, Glynis Wein, and.

Game Writing Blog

70sscifiart : Art by Billy Graham, Klaus Janson, Glynis Wein, and Artie Simek.

Art 52
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The curious case of Google removing over 77% of all our positive reviews

Greenheart Games

Welcome to the surprising second part of our Android release reports. If you missed part one, you can catch up on it here. In this report, I had expected to write about sales numbers and piracy rates but given the series of mind-boggling events this past week, this will have to wait a little. After the phenomenal reaction on our first day, things continued quite well, and by day six, we had an unbelievable rating of 5.0 from over two thousand players. 5 stars.

Games 52
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AtG Weekly Update #3 – Economics

Jon Shafer

Welcome to the third pre-launch weekly AtG update! Every Sunday afternoon a new article will go up, and each week will have its own theme. This past week our theme was economics, and you can also follow along with future (or past) daily updates on Twitter. You can also check out previous weekly updates on the AtG … Continue reading AtG Weekly Update #3 – Economics.

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5 Massive Mental Shifts I Made While Breaking into the Board Game Industry

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. Entrepreneurship is hard. One of the hardest parts of entrepreneurship is knowing when to change your mindset. We all go into our day-to-day endeavors saddled with a set of assumptions on how life works.

Games 130
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Daily Pathtracer Part 0: Intro

The Astronauts

As mentioned before, I realized I’ve never done a path tracer. Given that I suggest everyone else who asks “how should I graphics” start with one, this sounded wrong. So I started making a super-simple one. When I say super simple, I mean it! It’s not useful for anything, think of it as [smallpt] with more lines of code :) However I do want to make one in C++, in C#, in something else perhaps, and also run into various LOLs along the way.