Remove Engineering Remove Mesh Remove Shaders Remove Texture
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Practical Use of Render Textures

The Knights of Unity

Unity Engine introduces an awesome tools to empower your game development process. And even before an era of SRPs (Scriptable Render Pipelines), there was a good amount of solid features like today’s topic: Render textures. In this post I’m going to explain to you how to use render textures in your game. Portal Texture.

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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

Like many people, I’ve recently been looking at other engines for ‘reasons’ and have been checking out Godot. For the past couple weeks I’ve been learning some of the ins and outs of the engine, and getting a feel for how it compares to Unity. Downloading & Running I am using Godot 4.x x for this tutorial.

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Cocos Creator 3.7.1 Released

Cocos

We appreciate your help and work to improve the engine. We also have added a new demo project that will share many of the new upgrades that have come with 3.7 and previous updates. You can download it from the Cocos Store.

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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Those typically shouldn’t add instability to the engine, but may require doing some changes in your scripts, scenes, and shaders if you were using the affected APIs. Import: Avoid nested skeletons, and handle skinned meshes with children ( GH-72158 ). Shaders: Add derivative functions with precision to shaders ( GH-72109 ).

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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Import: Fix swapped color channels in ETC1/ETC2 textures, etcpak expects BGRA data ( GH-69448 ). Rendering: Fix AABB errors on meshes with bones on multiple surfaces ( GH-65035 ). Rendering: Implement CAMERA_VISIBLE_LAYERS as built-in shader variable ( GH-67387 ). GUI: Use system fonts as fallback ( GH-68995 ). GH-68870 ).

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Godot 4.0 optimization progress report

Mircosoft Game Dev

are done, I have spent the past two months optimizing the rendering engine, both on the CPU and GPU side. Instancing is used to render similar objects (mesh, material and misc settings), reducing the pressure over the rendering API. There are special versions of meshes to render when doing shadow maps or depth pre-pass.

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GLES2 and GDNative, progress report #3

Mircosoft Game Dev

2D engine merged into master branch. mesh loading. basic mesh drawing. implement spatial shaders. While a most of the 2D engine was already working, some bugs kept the editor from being fully usable and also caused problems in regular game projects. 2D engine merged into master branch. Done February 2018.

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