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Technology Advancements Impacting Esports Gaming 

iXie gaming

Esports has taken the gaming world by storm in recent times. With lucrative tournaments and millions of fans globally, eSports gaming has become a flourishing sector that doesn’t show any signs of slowing down soon. According to Statista market forecasts, the eSports user base is expected to reach over 856 million by 2028.

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Guild Esports and Sky UK launches No Room for Abuse campaign

GamesIndustry.biz

Guild Esports, in partnership with Sky UK, has unveiled the No Room for Abuse initiative. With monetary support from Sky, it will be featured on social media platforms like Twitter, Instagram, Tiktok, and the Twitch streaming platform. Read more

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The present and future of eSports

iXie gaming

One of the prime examples to showcase this culture is eSports. Born out of the inherently competitive nature of video games, eSports today is competitive video gaming that rivals any other form of sports. The origins of eSports can be traced back to the 1980s. The origins of eSports can be traced back to the 1980s.

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How to make the jump from developing a game to running a game platform

AWS Games

Today it has expanded to other media such as Riot’s League of Legends Netflix animation and Music business, or through different TV and online formats such as the LoL Esports tournaments. One example is Epic Game’s Unreal Engine platform. Research shows that 70% to 95% of digital transformation projects fail.

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How Did CSGO Evolve From A Casual Game to a Way Of Earning Money?

Game Errors

And since its release over a decade ago, CS: GO has reigned supreme over all other multiplayer first-person shooter games in the eSports scene. As a result, several games in the eSports scene witnessed a surge, and so did CS: GO. Game streaming platforms, including DLive, Twitch, FacebookGaming, and Youtube, also witnessed a surge.

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In-game metaverse marketing still growing, says Karta

Game Daily

Erik Londré: I’ve spent a lot of my life organizing events, and making people have fun, for companies outside games, and more recently, for esports organizations. Brands also need to understand that these platforms are huge, with thousands of options for players to choose from. Erik Londré: It’s 100% a media narrative.

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Trip Hawkins on The New High Score | Past and Future of Video Games

Deconstructor of Fun

In looking at recent innovations, a few key takeaways: Platform Expansion: We saw 1 new platform emerge but it was a huge one that now eclipses the other platforms: mobile Genre Expansion: We continue to see genre expansion and as before likely powered by technology enablement (e.g., eSports I think there’s a few of them.

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