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10 Elements of Good Game Design

Brand Game Development

The mere threat is usually enough to keep the game going. On the other hand, playing Tasty Humans has short turns, which helps the game stay snappy even though it’s a brain-burny puzzle game. Predictability is the bane of games. You don’t want your game to feel predictable.

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Art Production for Mobile Games: Tips & Tricks

iXie gaming

By the end of this article, you’ll have a solid understanding of how to produce high-quality art for mobile games that captivates players and sets your game apart in a competitive market. This entails comprehending the game’s genre, intended audience, plot, and general theme. So, let’s dive in!

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2020 Predictions #3: How to Get That RPG Loot

Deconstructor of Fun

So without further ado… First, a quick overview of the RPG genre Role Playing Games (RPGs) have generated nearly $3Bn in in-app purchase revenues year-to-date in the Western markets. This makes RPGs the third largest genre on mobile after Strategy ($5.4Bn) and Puzzle ($4.5Bn) games. Installs are supporting the story.

Puzzle 52
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Elden Ring Is Fair and Just, Except When It Isn't

The Bottom Feeder

It's also hard to criticize, since From Software games tend to be mean and confusing and sadistic on purpose, so anything that makes you mad was probably put there intentionally. But since I can't resist writing about the thing, I want to start with the key question: Why do people love these games so much, despite the sadism.

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Game of Thrones Predictions from a Game Designer

Sirlin

My predictions below relied on the premise that good writing would basically force some events to happen, and I was thrown by a loop by the, well, not good writing. I leave this prediction post up for reference anyway —- I’m going to give my predictions for how Game of Thrones ends up. You can throw all that out. Bran’s power.

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God of War Ragnarok: Five Game Systems In One Bag

The Bottom Feeder

I'm a nobody on the outside, looking at a giant development monolith and trying to figure out how this game could possibly have ended up where it did. I don't want to write a review. That fight really stomped me." "Do Designers are sensitive and can generally pick up non-verbal cues. Its flaws are interesting flaws.

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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

The motivation for this article is that many devs asked me to write it for a long time. Despite being the lead developer of Godot, I have almost 20 years of experience developing and shipping games, and a decade of experience as technical consultant. Do not bother with design. Elaborated below: 1) Who will play the game?