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4 Lessons from Exit Games for Aspiring Board Game Designers

Brand Game Development

Certainly, board game designers can learn a lot from well-designed escape rooms. Exit Games by Kosmos are the closest we can get to the authentic in-person experience right now. Join my community of over 2,000 game developers, artists, and passionate creators. The game is full of mysteries, riddles, and puzzles.

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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

AI affects game design The project’s trajectory shifted with the integration of AI tools. “To produce a point and click game, and to document the creation of a partly AI-generated game.” Next, I start generating assets for the game with AI, like locations, character designs etc.”

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10 Elements of Good Game Design

Brand Game Development

The mere threat is usually enough to keep the game going. On the other hand, playing Tasty Humans has short turns, which helps the game stay snappy even though it’s a brain-burny puzzle game. Predictability is the bane of games. You don’t want your game to feel predictable.

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Backfirewall by Naraven Games reveals the secret life of apps in our phones

PreMortem.Games

Compelling puzzles And so the team built the game around the story. The gameplay mechanics and puzzles all came from the question ‘what fun things could we mess with inside a phone’. We ended up kind of struggling to really create a sense of progression and compelling puzzles.” Absolutely! Lucie then added them.”

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Usually I am working solo but I am going to work in a studio as game designer and I would like to make good design documents for the team. So what does a design document for a feature/puzzle/challenge etc look like? What information should I include? And thank you for sharing your answers to all these questions we ask!

Ask a Game Dev

Remember, the goal when writing a design document is to help provide a road map for the feature or system you’re working on. When I write a design document, I usually try to address the following: High level goal - What is this feature/system/puzzle/etc. supposed to do? supposed to do?

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Actually talk to the (author-led AI) murder suspect in Dead Meat by Meaning Machine

PreMortem.Games

And so, we quickly realised the potential to form a bit of a ‘Super Group’ by bringing Game Design and AI Tech together. And so, the duo started exploring different ways to turn talking into a puzzle. For this to be a First Person Talker -and not just a conversational sim- the conversation itself had to be gamified in some way.

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Module 2: Programming & Design Basics (Lessons 2)

Game Designing

Nothing happens in the game without the programmer first being the one to code it in. They’re going to write the code for the player to jump, move, attack, interact, use the menu and everything else that the game consists of. 01:08) It’s kind of like a logic puzzle through code, which is how I look at it.

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