Remove Game Designer Remove Mechanics Remove Playtesting Remove Writing
article thumbnail

10 Elements of Good Game Design

Brand Game Development

If you can use an algorithm to solve your game like a Rubik’s cube, you need more surprise. one place I’ve encouraged surprise is the facedown card mechanic. Throughout the entire game, you must place tiles in your monster’s stomach in such a way that you will earn the most points from scoring tiles.

article thumbnail

6 Ways to Find Play-Testers for Your New Board Game

Brand Game Development

Play-testing is the most important part of board game design. It’s how you turn rough, raw ideas into polished, ready-to-play games. Write down everything they say and keep a good attitude even if you disagree. You may also be able to find a game design or play-testing group local to where you live as well.

Demo 130
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How to Make Board Game Rules

Brand Game Development

This week while working on my current board game design, a lot of things have come into focus. Now it’s time to start tweaking board game rules. This is where board game design often becomes very tricky. Need help on your board game? Playtest a Ton. Be direct when writing rules.

Balance 130
article thumbnail

How to Get Started with Your First NFT Game Development

iXie gaming

This will help you shape the gameplay art style, mechanics, and general experience. Upon establishing your audience, brainstorm unique features and game mechanics. Most NFT games grant players meaningful control over their assets. Design a clear game concept integrating NFTs and define gameplay mechanics.

article thumbnail

How to Work in a Team in the Board Game Industry

Brand Game Development

I’ll also be writing responses for Will. Early in 2013, our local game store owner mentioned that there were other designers in the area. We had our first game design meetings, which I continued to organize and have been running since. Will is the lead designer. How Ben, Sarah, and Will Got Started.

article thumbnail

Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

I assumed it was mostly for fans but after watching all 32 episodes (on 2x speed, skipping some parts) I've changed my mind and now I think it's essential viewing for all game designers / devs. This recap post / viewing guide covers only the first half of the series (episodes 01-17) and I'll try to write-up the second half later.

Art 59
article thumbnail

GenoTerra - The finished prototype.

Mnenad

The Mechanic I. I was looking for suitable solutions for having both views in the mechanic of the game. But on the other hand, this fact made me aware of my competence as a game designer.  Having the character and the story set, the mechanic was implemented. The creature designs. The Mechanik II.