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10 Elements of Good Game Design

Brand Game Development

If you can use an algorithm to solve your game like a Rubik’s cube, you need more surprise. one place I’ve encouraged surprise is the facedown card mechanic. Tasty Humans is about monsters fighting humans instead of the other way around, which gets a sick laugh out of everybody who sees the game. In War Co. ,

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Game Idea Lists

Game Design Aspect

In this article, game designer Sande Chen discusses the practice of generating game ideas on a daily or weekly basis. In writing classes, students sometimes are asked to journal or write daily. Similarly, game design students may be asked to generate lists of game ideas or mechanics.

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OUT NOW • The joy of building and the delight of destruction in Abriss

PreMortem.Games

Game Designer Johannes Knop explains the success of the game by tapping in on the innate fascination of people for destruction. “ We introduce new parts and mechanics in every new world, so you constantly have new experiences”, says Knop. “By Most important part is that we have a lot of people that make games around us.

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Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

When we founded Clapperheads, we were certain that we wanted to specialize in horror games”, explains CPO & Lead Game Designer Valentin Shchekin (Serbia). With our first game Sparky Marky, we needed to quickly make a game to make a name for ourselves, especially during such a challenging time for the industry. “It

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How to Make Board Game Rules

Brand Game Development

This week while working on my current board game design, a lot of things have come into focus. Now it’s time to start tweaking board game rules. This is where board game design often becomes very tricky. Need help on your board game? Be direct when writing rules. 14 Rules for Board Game Rules.

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The importance of a game design document & how to create one – part 1

The Knights of Unity

In the first one, we will list the most important reasons why you should create at least an outline of the fundamental features and mechanics you want to have your game. After all, in a couple of hours that you would spend on writing all the ideas down, you might be coding and make these ideas come to live instead, right?

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Backfirewall by Naraven Games reveals the secret life of apps in our phones

PreMortem.Games

Compelling puzzles And so the team built the game around the story. The gameplay mechanics and puzzles all came from the question ‘what fun things could we mess with inside a phone’. The creative process of the writing and narrative design was mainly back and forths between Lucie Robert (Lead Design) and myself.

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