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10 Elements of Good Game Design

Brand Game Development

The mere threat is usually enough to keep the game going. On the other hand, playing Tasty Humans has short turns, which helps the game stay snappy even though it’s a brain-burny puzzle game. Predictability is the bane of games. You don’t want your game to feel predictable. Make it feel unique.

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Friday Questions #3

Grumpy Gamer

How you divide your time between making games and living "real life" ? When I write, music is helpful. Dividing my life between making games and real life is a struggle. I also had the idea of making adventure games for kids. I floated it by Lucasfilm Games and they weren't interested. I work on a Mac exclusively.

Puzzle 52
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Istanbul Gaming Summit 2023

Deconstructor of Fun

Kudos to Neil Long of Mobilegamer.biz for joining the event and writing the notes. Running through the market by genre, Kress noted that King has done quite well, but other genres had suffered badly, with strategy, RPG, match puzzle, and casino games all down double digits. Shooters got creamed”, too, he said – down 33%.

Games 59
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Garrisons 2.0

Grid Sage Games

In playtesting so far this (among other benefits we’ll get to later) is already clearly tempting players who would otherwise always prefer regular branches over infiltrating a Garrison. I wrote about this factor in my recent article on game design philosophy.

Beta 52
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Zugzwang as a pole dance upward unto heaven

Radiator Blog

A broughlike is a variation on a roguelike named after designer Michael Brough , who has spoken before on his design patterns like square tiles, orthogonal movement, turn parity, glitching, limited info, simple maze designs, minimal resources. A dense randomized mini-chess puzzle where everything matters.

Code 52