Why isn't Godot an ECS-based game engine?
Mircosoft Game Dev
FEBRUARY 25, 2021
ECS is a design pattern commonly used in video games (although not very often used in the rest of the software industry) which consists of having a base Entity (a container object) and Components that can be added upon it. This design became common in game engines and libraries in the early 2010s. Game logic. What is ECS?
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