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Hypercasual games market is shrinking, still 3.7 billion downloads last 3 months

PreMortem.Games

AppMagic has released a new quarterly report with an overview of the most successful hypercasual games on the market right now. Top 10 Games By Downloads Now, it’s time for a deep dive into the top 10 hypercasual games by downloads. The game features different modes and progressively more challenging levels.

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Tile Busters: Leaving The Reddest Ocean To Find A Blue Spot

Deconstructor of Fun

Almost 2 years ago, the entire games industry was amazed by the announcement of a gigantic $55M seed round raised by Spyke Games. Many successful game company founders would jump on the chance to exit with $55 million, let alone receiving it as seed investment. Thus, Tile Busters was born. And pivot that they did.

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Tile Match: The new Match-3 or the new Merge?

Deconstructor of Fun

It’s hard to keep secrets in the gaming industry. Once players show interest in something you've created, many game developers worldwide quickly become "inspired" by your game. It's not necessarily due to the exceptional quality of existing games or the lack of potential for improvement within the genre.

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Disable tiles map culling? is this a bug?

Cocos

I am making a platformer game. But as you can see in the image, tiles are dissapearing. Hello, I am having a huge problem. It is basically a tilemap moving in the opposite direction of the player to work as a camera that follows. My entire project depends on having this working so I really appreciate some help with this.

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D2 log 057 – Tiles, pt.2

Catnip Games

I made a “master sheet” with all the tiles to keep things organized. I implemented a new material system for tiles. In addition to the visible texture, each tile had a lower resolution bitmap which defined the material at a given spot. They are now baked into tiles, so map editing is much easier.

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Tiles editor progress report #5

Mircosoft Game Dev

Here comes a new progress report about the Tiles editor rework. tiles editor series: Tiles editor progress report #1. Tiles editor progress report #2. Tiles editor progress report #3. Tiles editor progress report #4. you are here) Tiles editor progress report #5. (you Tile atlas editing.

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Amy Hennig's new Marvel game leads off Epic's State of Unreal | GDC 2024

GamesIndustry.biz

Epic today held its annual State of Unreal event at the Game Developers Conference in San Francisco, with new announcements for gamers and developers alike. On the player side of things, the big attraction of the event was no doubt the first look at the new Marvel game from Skydance New Media and Amy Hennig, 1943: Rise of Hydra.

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