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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Be sure to report anything that stops working as expected in your scripts. Editor: Bring back the renderer options button on the main editor ( GH-70500 ). Editor: Fix error when dropping script into script editor ( GH-70580 ). Editor: Fix resource picker regression for scripted resources ( GH-70277 ). get_root() ).

Beta 105
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Rendering: Use circular fade instead of linear fade for distance fade ( GH-50294 ). Rendering: Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D ( GH-55757 ). Rendering: Fix AABB errors on meshes with bones on multiple surfaces ( GH-65035 ). XR: WebXR is now fully working in Godot 4!

Beta 95
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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Flag dirty dependencies when GeometryInstance dependencies change in renderer ( GH-71581 ). Those typically shouldn’t add instability to the engine, but may require doing some changes in your scripts, scenes, and shaders if you were using the affected APIs. Rendering: Fix LCD font AA on OpenGL renderer ( GH-72125 ).

Beta 108
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). As always, a bunch of nice rendering fixes! Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). See the list below.

Beta 110
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Be sure to report anything that stops working as expected in your scripts. Editor: Bring back the renderer options button on the main editor ( GH-70500 ). Editor: Fix error when dropping script into script editor ( GH-70580 ). Editor: Fix resource picker regression for scripted resources ( GH-70277 ). get_root() ).

Beta 81
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Release candidate: Godot 3.4.4 RC 2

Mircosoft Game Dev

Editor: Fix showing Extend Script option without script attached to the node ( GH-58821 ). Rendering: GLES2: Fix compression on blend shapes ( GH-58838 ). Rendering: GLES2: Fix VersionKey comparison in shader binding ( GH-58855 ). Rendering: GLES2: Fix incorrect buffer upload size in draw_gui_primitive ( GH-58150 ).

Render 52
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Maintenance release: Godot 3.4.4

Mircosoft Game Dev

Editor: Fix showing Extend Script option without script attached to the node ( GH-58821 ). Rendering: GLES2: Fix compression on blend shapes ( GH-58838 ). Rendering: GLES2: Fix VersionKey comparison in shader binding ( GH-58855 ). Rendering: GLES2: Fix incorrect buffer upload size in draw_gui_primitive ( GH-58150 ).

Render 52