Remove cylinder features
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). The game is currently being ported to Godot 4.0 The game is currently being ported to Godot 4.0 As always, a bunch of nice rendering fixes! See the list below. What's new.

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). The game is currently being ported to Godot 4.0 The game is currently being ported to Godot 4.0 Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ).

Beta 84
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Physics progress report #1

Mircosoft Game Dev

We needed a test framework because physics features have many different use cases, and it's easy to break something while fixing or improving something else. Godot Physics features. The transition requires adding missing features that were supported only with Bullet. Cylinder collision shape. Test framework.

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How virtual production student Ewald found his Haven at CG Spectrum

CG Spectrum

I created the sewer in Unreal Engine, which is basically a cylinder with another boolean cylinder inside of it. Real-time 3D technical skills are essential not only for game developers and content creators but also for traditional filmmakers wanting to transition their existing skills to a virtual production environment.

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Open Source Simulation Expands with NVIDIA PhysX 5 Release

Nvidia

“Having a powerful, open-source tool for physics like NVIDIA’s new PhysX 5 library is a critical part of the realism delivered by the Open 3D Engine,” said Royal O’Brien, Executive Director at the Open 3D Foundation and General Manager of Digital Media and Games at the Linux Foundation. “As

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Release candidate: Godot 3.4.4 RC 1

Mircosoft Game Dev

Core: Revert "Fix ProjectSettings has_setting() when used on a overriden setting with feature tags" ( GH-58859 ). CSG: Fix visible seam on smoothed sphere and cylinder shapes ( GH-58208 ). Core: Fix UndoRedo::create_action() invalid memory usage ( GH-58652 ). HTML5: Revert "[HTML5] Fetch API now passes credentials.

Shaders 52
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Maintenance release: Godot 3.4.4

Mircosoft Game Dev

In parallel to our work on the upcoming feature releases Godot 3.5 ( with a second beta ) and 4.0 ( now at alpha 4! ), we backport important fixes to the stable 3.4 Core: Revert "Fix ProjectSettings has_setting() when used on a overriden setting with feature tags" ( GH-58859 ). branch for use in production. Last month's 3.4.3

Render 52