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How to market console and PC games in a mobile world

GamesIndustry.biz

Traditionally, the console and PC gaming markets have operated very differently to mobile. But that’s changing as technological advancements are allowing mobile developers to bring their games to console, and vice versa.

Console 98
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The continuing quest to bring Age of Empires to mobile

GamesIndustry.biz

Age of Empires was originally launched for PC in 1997. Since then, the historical real-time strategy series has had multiple releases on platforms such as home consoles and mobile devices. It is currently co-developed by TiMi Studio in partnership with World's Edge, and Xbox Game Studios serves as its publisher.

Mobile 93
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Difference Between Mobile and PC Game Development

Juego Studio

The video game industry is booming, irrespective of the game genre and platform. Among the variety of games, mobile games are becoming the most popular with almost 50% of the global population indulging in mobile gaming.

Mobile 52
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Cost Effective Platforms for Mobile Gaming

Code with Mike

Mobile gaming has historically gotten a bad rap with the wider gaming industry. When the App Store launched alongside the iPhone 3G in 2008, console and PC gaming was finally beginning to stake its claim to being a valid 21st […] The post Cost Effective Platforms for Mobile Gaming appeared first on CodeWithMike.

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Newzoo looks at different generations • Mobile most popular among all ages

PreMortem.Games

Top image by Freepik In their latest report , Newzoo looks at how different generations engage with gaming. It will come as no surprise that across all age groups people play games, but there are some significant differences between the older and newer generations. With each passing generation, gaming becomes more popular.

Mobile 125
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Report: Console gaming more popular among Japanese youth than mobile

GamesIndustry.biz

A new report by Niko Partners has revealed that consoles are the most popular platform for young gamers in Japan. of the group, followed by mobile gaming at 63.5%. of respondents played on PC. of respondents played on PC. Console is the most popular format among Japanese gamers, used by 72.3% Only 14.7% Only 14.7%

Console 94
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Bucking the Recession in Mobile Gaming

Deconstructor of Fun

and Deconstructor of Fun’s latest collaborative report, we dive deep into a comprehensive analysis of the mobile gaming sector and which genres are defying the economic slowdown. These three factors have traditionally made mobile gaming venture capital (VC) friendly, which brings in the capital that keeps the flywheel going.