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How We Printed the Tasty Humans Board Game Kickstarter

Brand Game Development

Tasty Humans is the latest, and in my opinion, the greatest creation of Pangea Games. It’s a tile-placement, puzzle-solving board game for 1-4 players about villagers attacking monsters. They were the creative force behind the game, and really, the soul of it. Need help on your board game?

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Old World Designer Notes #2: City Sites

Designer Notes

The game, a historical 4X set in classical antiquity, released on July 1, 2021, and is available for purchase here. One challenge that has haunted all Civilization games since the beginning is Infinite City Sleaze (ICS). The following is an excerpt from the Designer Notes for Old World.

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How Much You Should Spend on Board Game Advertising

Brand Game Development

A couple of months ago, I asked the readers of this blog to send in answers to the question “ what confuses you most about board game development ?” ” I got a lot of responses, and one of them was about how much to spend on board game advertising. Need help on your board game? Basics of Board Game Advertising.

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My Elephant in the Room, Part 1

Designer Notes

Here are the games that I’ve worked on. Spoiler alert: Civilization 3 and 4 are going to come up a lot in the presentation… I also do a podcast where I interview game designers about why they make games, so check it out if you have time for 4-hour interviews. So, why should I go back to make a historical, tile-based 4X game?

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Royal Match - The New King from Turkey?

Deconstructor of Fun

Early this year the Turkish mobile startup Dream Games has raised $50 million in new funding ($57.5M total funding), despite having only soft-launched its first game, Royal Match. Dream Games was founded by two of Peak’s former Product Directors. Thus a full breakdown of the newly released game is warranted. It made $5.1

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Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)

Brand Game Development

Perfect board game pacing is one of the most underrated aspects of board game design. Somewhere between overwhelm and ennui, there lies a middle ground where a game is perfectly paced. A great board game feels challenging and interesting throughout. Need help on your board game? But how do you do that?

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

Zugzwang by Robert Yang This post details my process and intent for making my new release Zugzwang (pronounced in German like /ts'OOK-ts'VAHng/ ) a tactical sex dungeon roguelike cum ritual game. I first prototyped it back in 2019, but I didn't really know how to finish it. SPOILER ALERT: This post spoils what happens in the game.

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