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GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). The Mechanic I. I was looking for suitable solutions for having both views in the mechanic of the game. Master in Integrative Design. The Mechanik II.

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2023 was the year of creepy fishing adventure Dredge by Black Salt Games

PreMortem.Games

They wanted to break away and create something different, so they started prototyping game ideas to work on. Dredge was one of three prototypes they created. We don’t want to overstay our welcome though, so I think the end of next year will see us starting to delve into new worlds and mechanics.”

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

They wanted to break away and create something different, so they started prototyping game ideas to work on. “We Dredge was one of the game ideas that we prototyped very early on. A few different mechanics For a game about fishing stuff out of the water, Dredge is surprisingly light on fishing mechanics.

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

They wanted to break away and create something different, so they started prototyping game ideas to work on. “We Dredge was one of the game ideas that we prototyped very early on. A few different mechanics For a game about fishing stuff out of the water, Dredge is surprisingly light on fishing mechanics.

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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

The brutal and bloody combat game from Slovenian developer Triternion has already been very successful for the last 4 years on PC. Memory limitations meant we needed to rework a lot of the materials from the PC version just to get everything in”, says Dunn. “We So, we had to be smart and make everything dynamic.

Console 104
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Hyper-casual bible: top resources for making a hit game

Game Analytics

A list of 14 of the best hyper-casual mechanics to use for your game. Prototyping, testing and analytics. Hyper-casual games are all about prototyping and iterating your games to hit certain KPIs and targets. How to do fast prototyping and what you need to know. How to make effective game art in hyper-casual games.

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Little Racer – General and Development

The Knights of Unity

Our project went a long way to be where it is now, it started as a simple little game on one of the Game Jams in Poland, then went through rapid prototyping stage, where we created mobile and PC version, but then decided to stick to Nintendo Switch. Development. Instantiating and destroying objects is very heavy for game performance.

Racing 52