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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

We’ve been writing about the growth of ‘hybrid’ mobile games – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together.

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Drive-Up Your Revenues with Seasonal Events

Game Refinery

From national calendar days to religious holidays, seasonal events are a great way for mobile games to find new and exciting ways to drive player engagement. We’ve updated the blog post with new seasonal event implementation examples and best practices for introducing seasonal events into your mobile game.

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Daniel Macharia’s bold leap from banking to video games

PreMortem.Games

Macharia is currently a lecturer at one of the highly esteemed institutions in Kenya the African Digital Media Institute (ADMI). His journey took an exciting turn when he landed a full sponsorship from the French Embassy in Kenya to visit Rubika, a leading school for Video Games, 2D/3D Animation, and Design in France.

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Web3 metaverse MMO Avalon unveiled in new trailer

Game Daily

Delabs partners with Web3 community platform Delabs, the Web3-focused arm of South Korean game development company 4:33 Creative Lab, announced a new partnership with Web3 community platform Galxe, for its Rumble Racing Star, previously featured in GameDaily. The game’s open beta test is set for this month.

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Stumble Guys vs. Eggy Party: Which Fall Guys Clone Is the King of Mobile?

Game Refinery

They say imitation is a form of flattery, and there’s no shortage of mobile games that share a striking similarity with other popular titles in the PC, console and mobile markets. Why isn’t there a mobile version of Fall Guys? Stumble Guys vs.

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The Hunger Games for User Generated Content: Case Fall Guys

Deconstructor of Fun

Written by Tiffany Keller , who is a Director of Product and investor with a decade of experience in mobile games across Scopely, Activision Blizzard, Miniclip, and Zynga. Can slow-rolling UGC pack the punch Mediatonic needs to defend the knockout genre on the console before mobile competitors eat their lunch?

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The Audit of Our 2023 Predictions

Deconstructor of Fun

Verdict: CORRECT (1 Point) #3 Paid UA Becomes a Break-Even Game Advertising is a commodity and in a race to the bottom. Instead of killing a project they make it an Apple Arcade game and move the team to work on something else as Arcade games don’t require post-launch work.

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