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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

From there I used Sphere, an open source 2d Engine that scripted in javascript. I’ll be writing most code in Godot’s Gdscript, so familiarity with that or Python will help. x version(at the time of writing that is 4.1.3) The first thing to download will be the sprites and textures from the original tutorial.

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Make a fully functional calculator in Unity not only for VR, Part I

DameDev.tv

I have also prepared a starter package for you, which includes meshes, textures, materials, and a prefab with an assembled calculator using these assets. It's composed of a CalcBase object, which consists of a CalcBase mesh and a BoxCollider. Key Script With our assets prepared, let's dive into implementing the logic.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). Fix Tab key usage in the inspector ( GH-71271 ).

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). Fix Tab key usage in the inspector ( GH-71271 ).

Beta 85
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Godot 3.5: Can't stop won't stop

Mircosoft Game Dev

The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. For more advanced use cases, you can use TextMesh to generate 3D meshes from font glyphs, so you can add WordArt to your scenes ;). The whole API is now a lot more flexible than it used to be.

Shaders 53
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default. As textures get closer to the camera, higher resolution versions (or mip-maps) are streamed from disk. Textures which haven’t been used for some frames are freed instead. That said, Godot 4.0

AAA 145
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Exporting C# projects to iOS should be done from macOS using the classical workflow , and the scripts will be automatically compiled Ahead-of-Time (AOT) for iOS. The Android plugin documentation has been updated with instructions on how to write plugins for this new system. iOS export templates are now included in the Mono build.

Debug 52