Remove press
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Gamepad (button pressed)

Cocos

How to catch the event of a pressed button? -I When I hold down the event.gamepad.dpad.left button, the event is sent only once. Is this expected behavior or should it be sent constantly? I don’t have a real gamepad, I’m testing from the TV remote control. if(event.gamepad.dpad.left){left();}

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The blueprint for building a press kit

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox When the press and influencers are looking for more information on specific games they wish to cover, they most likely get what they need from a press kit. Press kits have become ubiquitous for game developers of any size and scope.

Build 98
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Gamepad (button pressed)

Cocos

dpad.left.getValue()){ this.left(); } } } public onGamePadInput(e: EventGamepad){ console.log("input"); } public onGamePadChange(e: EventGamepad){ console.log("gamepad change id:" + e.gamepad.deviceId); this.device0 = e.gamepad; } public left(){ console.log("pressing left"); } } connected){ if(this.device0.dpad.left.getValue()){

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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

Not games writing mind you, but copy writing – for pitches, store pages, press releases, & everything else. When it comes to writing pitches, business documents, alignment documents, press releases, or any form of interdisciplinary writing – the common conclusion-at-the bottom is a terrible style.

Writing 104
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Flea! 2 Demo and Kickstarter pre launch page press release

Game Developer

Kickstarter, demo both detailed.

Demo 233
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Check keyboard press

Cocos

But is it possible to check whether a certain button is pressed every frame? I’m currently using events. For example Input.isKeyPressing(KeyCode.A). Since sometimes I encounter cases where the event does not fire when the key is released and my character continues to walk indefinitely (code when releasing the key moveRight = false)

Code 40
article thumbnail

Check keyboard press

Cocos

But is it possible to check whether a certain button is pressed every frame? I’m currently using events. For example Input.isKeyPressing(KeyCode.A). Since sometimes I encounter cases where the event does not fire when the key is released and my character continues to walk indefinitely (code when releasing the key moveRight = false)

Code 40