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Ask a Game Dev - Untitled Article

Ask a Game Dev

Often writes the least code overall among the engineers, but the code she writes is also the most mission critical because she has the best understanding of how everything fits together. Writes shaders, writes scripts, works with code. She writes that stuff. She writes that interstitial code.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Shader language features. by calling queue_free() ) but is still accessed somewhere else in a script. release, adding an AESContext to provide a scripting interface to AES-ECB and AES-CBC encryption/decryption methods. Shader language features. Large files support (> 2.0 Frame delta smoothing. Improved input handling.

UX 52
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Exporting C# projects to iOS should be done from macOS using the classical workflow , and the scripts will be automatically compiled Ahead-of-Time (AOT) for iOS. The Android plugin documentation has been updated with instructions on how to write plugins for this new system. 2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ).

Debug 52
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Godot core budget meeting report #1

Mircosoft Game Dev

There is a high demand from Godot users in countries and cultures where right-to-left writing systems are used to have proper support for it in Godot (such as Arabic, Hebrew, etc.). Hiring a generalist contributor for editor UX and web dev. we want to move our texture compressors to GPU using compute shaders.

Texture 52
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GSoC 2022 - Progress report #1

Mircosoft Game Dev

We asked them to write a progress report to present what they're working on and the current status. Here are the 3 projects/students with links to the relevant sections in this post: Refactor and UX updates of ColorPicker by Vitika Soni ( Vitika9 ). Refactor and UX updates of ColorPicker. UX updates. PRs: #62075 , #62910.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

New vertex formats allow many more custom shaders and cases to take advantage of batching than before, and optional 2D software skinning has been added which should allow using 2D skeletal animation on a far wider range of hardware than was previously available. Back in summer 2019 we already knew Godot 4.0 3D editor improvements.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Audio: Add Listener2D node ( GH-53429 ).

Beta 52