article thumbnail

How to change the offset of a Tiled Sprite

Cocos

Hi, i want to apply a sprite as a tiled background and apply to it an animation like a movement. I don’t want to make a script that calculate position and if at certain value must to set the start position. I want to give this effect changing the “offset” of the texture/sprite of it. This Node has a sprite set as Tiled

Tile 40
article thumbnail

2D gaming performance

Cocos

As soon as the script detects that a black screen will appear soon, the script generates ground. Then I generate nodes (sprites) from this array and add them to the playing field. Then I generate nodes (sprites) from this array and add them to the playing field. I encountered a performance problem.

Sprite 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

From there I used Sphere, an open source 2d Engine that scripted in javascript. To create a folder right-click inside the FileSystem pane and select New Folder and add these folders addons Materials Prefabs Data Scenes Scripts Settings Textures We’ll add a few more folders inside these as we continue the project.

article thumbnail

Top Emerging Free Game Development Tools and Trends!

Big Games

Find character sprites, environment tiles, UI elements, sound effects, and music tracks, all contributed by artists and musicians within the game development community. Visual Scripting And No-Code Solutions Bolt for Unity: This visual scripting editor within the Unity game engine allows you to build game logic without writing code.

article thumbnail

Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Editor: Expose ScriptEditor::edit to scripting ( GH-55709 ). Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Tiles: Fix TileSet editor workspace breaking ( GH-55059 ). Tiles: Only add light occlusion for visible TileMaps ( GH-54435 ).

Tile 52
article thumbnail

Release candidate: Godot 3.4.1 RC 3

Mircosoft Game Dev

Editor: Expose ScriptEditor::edit to scripting ( GH-55709 ). Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Tiles: Fix TileSet editor workspace breaking ( GH-55059 ). Tiles: Only add light occlusion for visible TileMaps ( GH-54435 ).

Tile 52
article thumbnail

Why isn't Godot an ECS-based game engine?

Mircosoft Game Dev

In Godot, a Button has the full inheritance chain implicit: Node -> CanvasItem -> Control -> Button -> Behavior Script. A more complex example can be a rigid body with a sprite attached, in typical ECS, this is found as an entity containing: Transform. Sprite (Node -> Node2D -> Sprite).