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Meta is looking to casuals to lift the metaverse’s fortunes

Game Daily

Separately, the company opened up about its expectations for the VR / metaverse market and its hopes that the casual sector holds the key to widespread adoption. The research sought to categorize Meta’s target audience according to their current relationships with games, ranging from shades of hardcore, through to ultra-casuals.

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Valentine’s Day Gift Ideas for the Games Industry

OPM Jobs

Personalised Gamer-Tag Sign Bring your partners game room to life, with their very own customised Gamertag backlit LED. This is a great option for casual gamers too as the game has been designed so that if one of the players is having trouble learning the game, they can be assisted through the journey.

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Showcase your Godot game on our website!

Mircosoft Game Dev

Games of all genres, 2D and 3D, with simple or very complex gameplays, story-rich or casual. Currently the page can list every entry with a name, screenshot, short description, tags and category, as well as a link to the reference homepage for the said game. Tags: Check other entries to see what tags could be relevant.

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Struggling with UA and player retention in a post-IDFA world? Minigames are the answer

Game Refinery

As an example, a casual puzzler might introduce a reaction or thinking-based hypercasual minigame, while a midcore RPG might introduce a fully-fledged side mode with core gameplay elements from a completely different genre. Minigames have continued to grow in popularity since the IDFA changes, especially amongst casual and midcore games.

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Godot games in the Steam Next Fest (October 2021)

Mircosoft Game Dev

Hashi: Light by amiksemo is a minimalist and casual puzzle game with a ton of puzzles to solve. It's tagged as relaxing so after checking all these cool but content heavy demos, that might be a good one to chill. Igniting Spark Games' @StrivingLight is a rogue-lite ARPG with an "infinite expanding skilltree" Hashi: Light.

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Status of Godot at GDC 2019

Mircosoft Game Dev

This time, Rémi Verschelde (Akien) and Hein Pieter van Braam (tmm) also came, with Ernest Lee (iFire) and Ariel Manzur (punto) occasionally tagging along. Most of those we casually talked to definitely had heard of it and many expressed interest in developing games with it in the future. 2019 (this GDC).

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Marvel Snap - The Definitive Deconstruction

Deconstructor of Fun

Clearly not enough to justify the price tag that would only get the acquirer the super talented team without publishing expertise and with a very expensive IP saddled on top of their first title. This is significantly less than all CCG’s, which is what helps make it more appealing and casual to a greater number of players.

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