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China’s control of gaming ‘ineffective’

Game Daily

Photo by Alejandro Luengo on Unsplash A new research report into recent Chinese government restrictions on videogaming shows that playing time has not been affected since new rules went into effect. It remains an open topic, with multiple conflicting findings. ” You can read the full report here.

Games 52
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Are Video Games A Hobby?

Game Designing

While we are on this topic, you may wonder, “How popular is gaming as a hobby? But CNN reported that more recent studies have debunked these claims. Instead of being a fun hobby, games can easily become a destructive compulsion if the scale tips, and they consume all your waking hours. Video Games a Hobby or a Senseless Pursuit?

Games 52
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Experimental mindset drives sustained growth

Game Daily

Evolving technology is transforming consumer behavior and, in the gaming business, you need to adapt to ensure that you stay relevant in the ‘new normal’. The pandemic lockdowns brought with them a change in consumer behavior and we think our games were able to provide some level of escapism. Text or Die and Crowd Evolution!

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GDC highlights metaverse opportunities, and concerns

Game Daily

For us at GameDaily, there is no shortage of options relating to our area of interest; the game industry’s future in terms of business, technology, culture, employment, and consumer-driven trends. Many of these VR headmounted units are being used, happily, by children.

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The Do’s and Don’ts of Pc Game Development

iXie gaming

In this guide, we will cover a range of topics, including best practices for game design, effective marketing strategies, and tips for optimizing game performance. Take note of any bug reports, address gameplay concerns, and listen to any suggestions they may have. Don’ts 1.

PC 52
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2020 Predictions #6: Three User Acquisition Trends Studios Will Have to Ace

Deconstructor of Fun

Apart from running the one and only MobileDevMemo , he also runs a strategy consulting firm for media and consumer technology companies - Heracles Media. I do believe that these misleading ads are a temporary phenomenon: platforms and consumers can be fooled, but only for so long. These predictions are written by Eric Seufert.

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GSoC 2019 progress report #2

Mircosoft Game Dev

The GSoC coding period is close to the finish line, and our 8 students are hard at work to finalize their projects as best as they can, while writing their final evaluation report. Yet, I've asked them for a quick update on what they've been working on over the past few weeks since the first progress report (read part 1 and part 2 ).