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Emotional intelligence in game development: Let’s talk about responsibility and regret

PreMortem.Games

I had been running a studio for half a decade before I learned the term emotional intelligence, and even now -a decade later- researching, studying, and getting guidance on the topic teaches me new, more effective, and more honest ways of looking at myself, my leadership, and my creative practice.

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Michael Blaker’s Video Game Tuesday: Delayed Video Games That Were Still Hits

Game Industry News

Hey all, I’m back with a look at a topic I felt I should cover for this week’s Video Game Tuesday. It’s all about delayed video games that were still hits. Well as I mentioned in a previous Video Game Tuesday, some games get delayed a ridiculously long time and generally they don’t do well like Duke Nukem Forever.

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Godot Web export progress report #3

Mircosoft Game Dev

There is great news, though, on the other topic mentioned in that report, which is. On the topic of compatibility specifically, linking is not mentioned in the WebAssembly standard, so build tools started creating their own convention. GDNative support on HTML5 exports! Godot Web Editor.

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Experimental mindset drives sustained growth

Game Daily

Nihat : Measurement has been a very important topic for us internally, especially post ATT with limitations and delays in signals making it more challenging to optimize campaigns successfully. [Meta] : We know that with the changes in the ecosystem, measurement has been challenging across digital advertisers.

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Fix Can’t Upload & Delete Game Capture on Xbox Network

Game Errors

So without any further delay, let’s dive deep into the details. It’s a comprehensive database of Xbox-related topics that covers everything from console troubleshooting to game guides. How to fix the “videos won’t upload or delete from Xbox” problem?

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GDC 2023: Trends re-defining the future of game development

AWS Games

Simplifying multiplatform game development with the cloud Today, many developers waste time and money building the same game for multiple platforms, which can lead to staggered releases and delays. Bringing servers closer to players Another key topic going into GDC is the importance of ultra-low latency for gaming experiences.

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Full UI Upscaling, Part 5: Completion and Demos

Grid Sage Games

Although I already demonstrated much of the first new modal UI layout in an earlier forum announcement , I figure I could review those features here in order to provide closure to this series, plus cover some related dev topics as well as the second modal layout.

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