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Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

Chaosmonger Studios , based in Tallinn, Estonia, is a multimedia production company specializing in everything from documentaries, science fiction films and animations to music video, graphic design and video games. Created and animated by hand, frame after frame, but integrated into a three-dimensional setting.

Pixel 211
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The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

Although it’s difficult to find a trustworthy game art outsourcing studio with a solid industry background and portfolio, I’ll show you 10 reliable art outsourcing companies in this blog. . Below are 10 reliable outsourcing studios that you’ll find extremely helpful: 1. your partners will take care of everything.

Art 52
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Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

They have to survive the elements, hunt fierce animals, migrate to new continents, advance the technology, make social and political tribe decisions, and evolve their civilization. It’s the debut game of Turkish studio Gorilla Softworks. “We

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On the topic of cutscenes, do you think we will get to the point where fully pre-rendered cutscenes will be phased out entirely? Are there any other advantages to having a cutscene be pre-rendered rather than in engine besides the cutscene being “prettier” than the base graphics?

Ask a Game Dev

As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g. high resolution high quality character models performing high quality animations and visual effects).

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What is the hiring process like ramping up to production after pre-production for a triple aaa studio?

Ask a Game Dev

The specifics determine the kind of roles we need to hire - the cinematics team might need several animators, the quest team might need two narrative designers and a gameplay engineer, the item art team might need a VFX artist and a technical artist, and so on and so forth.

AAA 52
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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

In AAA, the roles are typically very specialized and each individual doesn’t have much room to experiment outside of their responsibilities. The AAA companies focus on making big budget projects that appeal to the largest possible audience, but I am able to make a riskier game that pushes genre boundaries.

Dev 160
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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

Supercell announced over a year ago that they will be opening a studio in North America. Predicting the Future of Supercell’s Brand New Studio A year ago, Supercell announced their intention to open a studio in North America with the mission of developing games for PC and Console. In Today’s Email ? Subscribe here!

Studios 52