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AWS for Games debuts Guide to Generative AI for Game Developers, and more at GDC 2024

AWS Games

Generative artificial intelligence (AI) is rapidly transforming industries, a seismic shift that was certainly felt at the 2024 Game Developer Conference (GDC) held last week in San Francisco at the Moscone Convention Center. Check it out , and follow the recap below for a full rundown of AWS for Games activities at GDC 2024.

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Generative AI Sparks Life into Virtual Characters with NVIDIA ACE for Games

Nvidia

Generative AI technologies are revolutionizing how games are conceived, produced, and played. Generative AI technologies are revolutionizing how games are conceived, produced, and played. The ramen shop scene, created by the NVIDIA Lightspeed Studios art team, runs in the NVIDIA RTX Branch of Unreal Engine 5 (NvRTX 5.1).

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Building Lifelike Digital Avatars with NVIDIA ACE Microservices

Nvidia

Generative AI technologies are revolutionizing how games are produced and played. Generative AI technologies are revolutionizing how games are produced and played. NVIDIA announced that the A2F and Riva ASR microservices are now available for middleware, tool, and game developers looking to enhance game studio NPCs.

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How do you Choose the Best Game Design Software for your Project?

Big Games

AI Development Tools AI (Artificial Intelligence) has become integral to modern game design, enhancing the behavior and responsiveness of non-player characters (NPCs) and creating dynamic, challenging experiences. Free Trial and Demo Versions Many game development companies offer free trial versions or demo versions.

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Game Development – New Resources from GTC 21

Nvidia

Developers, engineers, artists and leaders from game studios across the world gathered virtually at this year’s virtual GTC to learn how the latest NVIDIA. You’ll learn how to leverage Nucleus for collaboration, AI for asset tagging, and USD and MDL for ground truth content creation and lighting using ray tracing. Learn more here.

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Q&A: Looking Back to When 1997’s Quake II Got a Path Tracing Update

Nvidia

As I look back at the history of NVIDIA RTX, now with over 500 RTX games and applications powered by DLSS, ray tracing, and AI-enhanced technologies, I thought it would be a good time to sit down and talk with Alexey Panteleev , an NVIDIA engineer who worked closely on the Quake II RTX project. We didn’t choose Quake II , it chose us.

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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

As an independent studio always running out of money, DF has to constantly seek new deals and diversify its projects: Headlander for Adult Swim, Rad for Bandai Namco, and now some sweet sweet Sony VR money. Tech-wise, it's a vertical slice "learn Unreal 4" project, a big shift from a studio that used to roll its own in-house engine.

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