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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. Editor: Make texture preview filter setting content aware ( GH-67426 ). We released Godot 4.0 Editor: Added custom Node export ( GH-67055 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week. Editor: Make texture preview filter setting content aware ( GH-67426 ). Multiplayer: Move packet relay and peer signaling code to SceneMultiplayer ( GH-67094 ).

Beta 40
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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

If you’re a complete beginner who never coded a single game in Unity, start with the tutorial in the link below: Getting Started With Unity And C# If however, you know how to create basic games in Unity on your own, then you can follow this tutorial to implement this effect in your game. What Is a Shader?

Shaders 90
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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

If you're just tuning in, you may not have known that we unveiled a pre-alpha alpha alpha combat build of Kristala at last year's 2019 PlayNYC convention in - you guessed it - New York City! Much to Cass's relief (we're sure anyway), he was finally able to finish applying textures to the townhouses over the past few weeks.

Dev 52
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Optimize Vegetation Generation

Mnenad

  Side note: Watch the clip in this link if you’re not familiar or just interested in understanding the difference between CPU and GPU. The foliage shader has an alpha cutout value and uses a texture + culling set to off (it is visible from both sides of the planes). And it has just twelve vertices.

Mesh 52
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Making shaders more accessible

Mircosoft Game Dev

The following OpenGL code sends the sprite to the shader for drawing: OpenGL Commands. Textures are simply bound to bind points starting from 0, and the bind point number is sent via attributes too. This code no longer runs in the CPU, in fact it runs on the GPU! In this case, the UV coordinate (for reading the texture).

Shaders 52
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Godot's 2D engine gets several improvements for upcoming 4.0

Mircosoft Game Dev

Additionally, all 2D shadows and light textures use a single atlas, resulting in improved performance. the new CanvasTexture texture type has been introduced. 2D Masking / Clipping. branch, this will be doable in a much easier way, thanks to the "clip children" property in the visibility section.

Engine 54