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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 This alpha doesn't include official builds with.NET 6 support yet, as we still have more work to do to enable this. For users of previous alphas, we don't always have compatibility code to ease transition. alpha builds.

Alpha 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. since early alpha releases; follow them on Twitter for updates. GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). What's new. get_root() ).

Beta 105
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. since early alpha releases; follow them on Twitter for updates. GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). What’s new. get_root() ).

Beta 81
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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

In parallel to our work on Godot 3.5 ( with a first beta ) and 4.0 ( and finally alpha 1! ), we backport important fixes to the stable 3.4 Edit: Or not, there's a regression for the web editor in this build ( GH-57592 ). GridMap: Fix "Convert to MeshLibrary" not respecting collision transforms ( GH-56907 ).

Render 52
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Release candidate: Godot 3.2.3 RC 6

Mircosoft Game Dev

GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Shaders: Fix specular render_mode for Visual Shaders ( GH-41536 ). or earlier (see GH-42051 ).

Bug 52
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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

In parallel to our work on the upcoming feature releases Godot 3.5 ( with a first beta ) and 4.0 ( now at alpha 3! ), we backport important fixes to the stable 3.4 GridMap: Fix "Convert to MeshLibrary" not respecting collision transforms ( GH-56907 ). branch for use in production. we're now ready to release Godot 3.4.3-stable

Render 52
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Release candidate: Godot 3.4.3 RC 2

Mircosoft Game Dev

In parallel to our work on Godot 3.5 ( with a first beta ) and 4.0 ( now at alpha 2! ), we backport important fixes to the stable 3.4 GridMap: Fix "Convert to MeshLibrary" not respecting collision transforms ( GH-56907 ). GridMap: Fix editing MeshLibrary's Shapes array from the Inspector ( GH-56891 ).

Render 52