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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Rework EditorPlugin editing logic, allowing multiple plugins to be active at the same time ( GH-71770 ). Editor: Rework EditorPlugin editing logic ( GH-71770 ). Physics: Fix regression in collision detection for uniform scaling ( GH-71707 ). Shaders: Fix code generation for ProximityRange node in visual shader ( GH-71760 ).

Beta 97
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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

Editor: Disable editing properties in foreign resources ( GH-63282 ). Editor: Improvements to shader editor ( GH-63582 ). Particles: Add "Hide on Contact" collision mode to ParticlesMaterial ( GH-61238 ). Physics: Add collision weight to PhysicsBody2D/3D for penetrations which must be avoided ( GH-64343 ).

Alpha 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ). get_root() ). GUI: Expose Tree::deselect_all to scripting ( GH-71056 ).

Beta 105
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Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Editor: Expose ScriptEditor::edit to scripting ( GH-55709 ). Particles: Fix for double use of seed in random shader variables ( GH-55607 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). Rendering: GLES3: Fix incompatible addition in auto exposure shader ( GH-55983 ). libvorbis 1.3.7,

Tile 52
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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

Edit: Or not, there's a regression for the web editor in this build ( GH-57592 ). GridMap: Fix "Convert to MeshLibrary" not respecting collision transforms ( GH-56907 ). GridMap: Fix editing MeshLibrary's Shapes array from the Inspector ( GH-56891 ). A number of such fixes have been queued since the 3.4.2

Render 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ). Physics: Implement collision impulse in Godot Physics 3D ( GH-70281 ). get_root() ). GUI: Expose Tree::deselect_all to scripting ( GH-71056 ).

Beta 81
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Release candidate: Godot 3.2.3 RC 6

Mircosoft Game Dev

Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Shaders: Fix specular render_mode for Visual Shaders ( GH-41536 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). or earlier (see GH-42051 ).

Bug 52