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GitHub Game Off and Godot are a winning combination

Mircosoft Game Dev

When you share screenshots or videos of your game on social media, please use the #GitHubGameOff hashtag as well as #GodotEngine , to show the community what great projects are being worked on! currently at the alpha stage. alpha 2 build should be published in coming days. currently at the alpha stage. x installed.

Alpha 52
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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Good ideas do come spontaneously, albeit inspired by random discussions among players, reactions to various situations in game, even playing other games and consuming various non-game media. items” that was chosen back during alpha when it was first created. The current beginning of my random still-unused item ideas list.

Balance 52
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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

If you're just tuning in, you may not have known that we unveiled a pre-alpha alpha alpha combat build of Kristala at last year's 2019 PlayNYC convention in - you guessed it - New York City! The concept Bianca's working with is pictured first, and then Bianca's (totally badass) model follows. o [link] Concept Art.

Dev 52
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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

The proof of concept is crucial, helping decide if the game is feasible, its cost, team size, and timeline. Neglecting thorough testing can leave a game unready, even for an Alpha release. Questions about how the public will receive the game, dealing with bug reports, and getting media coverage become crucial.

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Get ready for the GitHub Game Off with Godot

Mircosoft Game Dev

When you share screenshots or videos of your game on social media, please use the #GitHubGameOff hashtag as well as #GodotEngine , to show the community what great projects are being worked on! Some are standalone tutorials about a given feature or concept, while others are series that will lead you through making a simple game from A to Z.

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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

In today's issue, we're servin' up some serious updates on a few large-scale, ongoing 3D models and concept pieces. Using a few detailed concepts from our art department, our 3D Character Designer, Bianca, has been working the past few sprints on modeling out each of our three Kota soldier variants and their accompanying armor sets.

Dev 52
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

Part of this initiative includes refining the player character's model so that it closely matches the incredible concept art l_aciel has created for our Anagativan beings. Although Pete joined our team as a second Concept Artist (and is damn good at it too), he's proven to be an equally talented Character Modeler. Concept Art.

Dev 52