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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

They can be rigged and animated, placed as a stationary object in a scene, combined with other assets to create a set/environment, simmed or destroyed, and used for shadows or holdouts. Retopology is an essential step in creating 3D models for animation, games, and other interactive media. What is level of detail (LOD)?

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Little Racer – 3D Art

The Knights of Unity

What’s more, it’s easy to imitate movement by creating a simple animation, as we did in the booster’s model. Creating animations for animals wasn’t an easy part. We created 4 UV sets of each car and wrote a shader that swaps them. That allows us to reduce the size of the game. Track components .

Art 52
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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Arts The art of Cookie Run: Kingdom is core to the game’s global success. The adorable characters, detailed worldbuilding, and an animation style that is both refreshing and polished made it easy for players to immerse themselves in the world of Cookie Run and hard to leave. Build & Harvest Mode in Cookie Run: Kingdom.

Baking 52
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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

UE5 represents a generational leap in both workflows and visual fidelity, extending the engine’s support for DirectX Raytracing, NVIDIA DLSS, and NVIDIA Reflex, and adding new features such as Nanite and Lumen that make it faster and easier for games to implement photorealistic visuals, large open worlds and advanced animation and physics.

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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Kristala does feel like a traditional indie Soulslike game in many ways, but we've also lovingly baked in a ton of elements that will appeal to fans of other genres too. Concept Art. Many of our friends who've already had a chance to play early builds of Kristala have lovingly referred to it as Cat Souls. and they're not wrong.

Dev 52
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A day in the life of a narrative designer

Game Global

This is a clip of the Heider-Simmel animation. How can I get this NPC to convey a specific emotion if I don’t have that specific animation in my toolbox? What does the Art Team need to know about this quest or level? And that’s humans! That’s what we do. We are all storytellers to some extent. Localization.

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You Have No Idea How Hard It Is To Run A Sweatshop, Part 1

Designer Notes

I would never have bet on a ultra-detailed dwarf simulator using ASCII art. Well, in Valorant, all animations, graphical effects, and sounds are only visible to the purchaser. Every time out it’s a guess and, if you’re lucky, an educated one. Certainly, that can be said for video games. Or on a game with 1 winner and 99 losers.