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10 Worst Video Game Glitches to Test Before Launching Your Next Game

iXie gaming

Usually, they occur due to issues within the code or faulty animation controls. Also, consider patching and releasing new updates for your video game to remove bugs and glitches from the previous versions. This ensures your game is sustainable and free from bugs in the long run. This impacts player immersion negatively.

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Open-World Game Testing: Things to Consider

iXie gaming

However, it is crucial in ensuring the game’s success as it eliminates possible glitches and bugs, delivering a seamless gaming experience. Verify the accuracy of the in-game map, including geography, terrain, and landmarks. Boundaries and collision. But how do you ensure your open-world game is free of bugs and glitches?

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

In the past two weeks since beta 2, we had over 250 PRs merged , many of which fixed bugs reported by beta testers. 3D: Fix bug in CylinderMesh when computing normals ( GH-67336 ). Animation: Add animation slices for individual animations ( GH-40274 ). See the GitHub issue tracker for a list of known bugs in the 4.0

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

In the past two weeks since beta 2, we had over 250 PRs merged , many of which fixed bugs reported by beta testers. 3D: Fix bug in CylinderMesh when computing normals ( GH-67336 ). Animation: Add animation slices for individual animations ( GH-40274 ). See the GitHub issue tracker for a list of known bugs in the 4.0

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

release, we decided to take the chance to look at our long list of features and bug fixes that could not be implemented because it involved breaking compatibility. It is possible to either import a scene as a single file, or to split it into multiple instantiated subscenes, keep materials, meshes and animations external, etc.

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GSoC 2020 - Progress report #1

Mircosoft Game Dev

IK can be used to adjust already made animations, add secondary or complementary motion to existing animations, or even to make completely procedurally animated characters. Because the motions that IK creates is completely done in real-time, animations created via IK can be changed at any time.

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