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10 Worst Video Game Glitches to Test Before Launching Your Next Game

iXie gaming

Usually, they occur due to issues within the code or faulty animation controls. Character Clipping and Collision Glitches A video game entails characters interacting with each other. However, their interaction may be faulty, leading to objects or characters getting stuck in walls, terrains, or on each other. Let’s find out.

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Open-World Game Testing: Things to Consider

iXie gaming

Verify the accuracy of the in-game map, including geography, terrain, and landmarks. Boundaries and collision. Thoroughly inspect the game for physics bugs, animation problems, and graphical glitches. It helps identify objects that may get players stuck in the open world, hindering their gaming experience.

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Animation: Add animation slices for individual animations ( GH-40274 ). Editor: Allow right-click to erase TileSet terrains and TileMap autotiles ( GH-65903 , GH-66656 ). Particles: Adds amount property to collision sub particles ( GH-66349 ). 2D: Add rotation smoothing to Camera2D ( GH-65776 ).

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Animation: Add animation slices for individual animations ( GH-40274 ). Editor: Allow right-click to erase TileSet terrains and TileMap autotiles ( GH-65903 , GH-66656 ). Particles: Adds amount property to collision sub particles ( GH-66349 ). 2D: Add rotation smoothing to Camera2D ( GH-65776 ).

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It is possible to either import a scene as a single file, or to split it into multiple instantiated subscenes, keep materials, meshes and animations external, etc. This new implementation is based on Tiled Editor 's Terrains and is fully compatible with previous TileSets. The 3D asset workflow has also seen great improvements.

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GSoC 2020 - Progress report #1

Mircosoft Game Dev

IK can be used to adjust already made animations, add secondary or complementary motion to existing animations, or even to make completely procedurally animated characters. Because the motions that IK creates is completely done in real-time, animations created via IK can be changed at any time.

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