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Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

Hanny shares her visually stunning final project with us, a short cinematic called Naima , detailing how she created her scenes in Unreal Engine, where she drew her inspiration from, and how the technical and creative support of her industry expert mentors allowed her to bring her vision to fruition. So, I signed up! Adding Metahumans.

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Sent this ask a while ago but I think Tumblr ate it so here it is: In which stage of game development are relationships between characters decided? Asking this because I recently found an old Final Fantasy VII relationship chart and originally some characters were supposed to have completely different bonds compared to the ones they ended up having in the actual game. These seem to be quite important plot points, so I assume that final decisions should be made before creating cutscenes? Or you can change stuff later if devs come up with better ideas?

Ask a Game Dev

building environments, creating animations and rigs, building the technology), and then do the things that take less time to complete later. For features like cutscenes, it depends on how much difficulty it takes to build the cutscenes. In the original FF7, the FMV sequences were set in stone.

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CGS Grad's Unreal project selected as finalist for 2023 Rookies Awards

CG Spectrum

You may remember Ewald from when he had just started the Real-time 3D Foundations course and created his first impressive cinematic, Haven. Tell us about your latest cinematic, Menace. Menace is a captivating, high-octane, real-time 3D action cinematic about a reckless motorcyclist evading the pursuit of police in a tropical cityscape.

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From architecture to virtual production—Aurora's real-time 3D journey

CG Spectrum

Read about Aurore's journey from architecture to real-time 3D and see one of the magical worlds she built as part of the Real-time and Virtual Production Course at CG Spectrum, which was featured by Unreal Engine as part of their Community Spotlight! A still from Aurore's real-time 3D cinematic, The Last Voyage.

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Top 10 Tools Every Game Developer Needs  

iXie gaming

These tools allow the artist to create stunning cinematic features and gameplay sequences without the need for any specialized engineering knowledge. It comes with a variety of features that aid fast coding. For example, it features a debugger, syntax, highlighting, and intelligent code completion.

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Ask a Game Dev - Untitled Article

Ask a Game Dev

Makes all of the high level decisions, including major features, story, world building, budgeting, scheduling, team composition, marketing, contracts, etc. Architects the game’s major technical features and framework, then gradually shifts to managing the engineers that join the team and keeping them tasked out and productive.

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Use Unity Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects. . Text Animator for Unity by Febucci Creations.

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