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How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Video games have become a prominent form of entertainment, deeply ingrained in pop culture, and have shed the previous stigma of being a time-wasting activity. Nowadays, gaming surpasses mainstream movies in terms of audience engagement, and popular game titles consistently generate substantial revenue.

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Cocos Creator 3.8 Community Beta is now available

Cocos

It will support the implementation of engine builtin Custom Pipeline and the default Deferred Pipeline. We also support Compute Shader capabilities. Google has recognized Cocos as the recommended game engine for adapting to the Google Play Games on PC platform and the recommended game engine for the large-screen experience.

Beta 52
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Some of the most notables feature changes in this update are: Animation: Add track validator to AnimationPlayerEditor to detect tracks which have error ( GH-68770 ). Animation: Refactor process of animation to retrive keys more exactly ( GH-69336 ). Physics: Fix collision detection for degenerate capsules ( GH-69657 ).

Beta 95
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Dev snapshot: Godot 4.0 beta 14

Mircosoft Game Dev

For shaders, we removed the now-redundant SCREEN_TEXTURE , DEPTH_TEXTURE , and NORMAL_ROUGHNESS_TEXTURE ( GH-70967 ). Animation: Tweak the name for new animations in the editor ( GH-48570 ). Animation: Add next/reset function to AnimationStateMachine ( GH-71264 ). Add astcenc compression and decompression ( GH-70363 ).

Beta 104
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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

Animation: Complete implementation of Animation Retargeting ! Animation: Complete implementation of Animation Retargeting ! Animation: Make cubic_interpolate() consider key time in animation ( GH-63602 ). Animation: Improve animation track optimizer ( GH-64132 ). for instructions.

Alpha 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A refactor of Animation APIs to change the stop(reset: bool) to two separate stop() and pause() methods ( GH-71218 ), as was heavily requested by the community. Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). See the list below. See the list below.

Beta 110
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). More engine enums are now bound with BitField, making their usage more type-safe, especially in C# ( GH-71037 , GH-71045 , GH-71116 ).

Beta 105