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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A refactor of Animation APIs to change the stop(reset: bool) to two separate stop() and pause() methods ( GH-71218 ), as was heavily requested by the community. Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). See the list below. See the list below.

Beta 110
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). Animation: Add animation_started/finished signals to AnimationTree and fix time accuracy in StateMachine ( GH-70278 ).

Beta 105
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Some of the most notables feature changes in this update are: Animation: Add track validator to AnimationPlayerEditor to detect tracks which have error ( GH-68770 ). Animation: Refactor process of animation to retrive keys more exactly ( GH-69336 ). Physics: Fix collision detection for degenerate capsules ( GH-69657 ).

Beta 95
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Cocos Creator 3.8 Community Beta is now available

Cocos

Render Graph The Render Pipeline customization based on Render Graph will be officially available to developers in version 3.8. The documentation for the Render Graph and pipeline customization is not yet ready, please give us more patience, we will provide the complete documentation before the official release of 3.8.

Beta 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A refactor of Animation APIs to change the stop(reset: bool) to two separate stop() and pause() methods ( GH-71218 ), as was heavily requested by the community. Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). See the list below. See the list below.

Beta 85
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). Animation: Add animation_started/finished signals to AnimationTree and fix time accuracy in StateMachine ( GH-70278 ).

Beta 81
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Dev snapshot: Godot 4.0 beta 14

Mircosoft Game Dev

Animation: Tweak the name for new animations in the editor ( GH-48570 ). Animation: Add next/reset function to AnimationStateMachine ( GH-71264 ). Animation: Allow AnimationStateMachine / AnimationNode to restart when transitioning to the same state ( GH-71418 ). Physics: Implement analytic collision normals ( GH-71447 ).

Beta 104