PlayStation lays off staff at Visual Arts support dev
Game Developer
OCTOBER 23, 2023
Layoffs have hit the support developer that's been aiding with some of PlayStation's biggest franchises since 2007.
This site uses cookies to improve your experience. By viewing our content, you are accepting the use of cookies. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country we will assume you are from the United States. View our privacy policy and terms of use.
Game Developer
OCTOBER 23, 2023
Layoffs have hit the support developer that's been aiding with some of PlayStation's biggest franchises since 2007.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
PreMortem.Games
MAY 6, 2024
French solo dev Matthieu Houllier , operating under the name Brute Force , has been making games by himself for five years. I was lucky enough to release my first game Crumble as a solo-dev, it did way above what I anticipated and allowed me to live off of gamedev.” In that time he has released the 3D platform game Crumble. “It
PreMortem.Games
JANUARY 8, 2024
With the game now announced for a 2024-release, the part time solo dev is motivated to finish the game. I get to wear every hat, from 3D art to level design to marketing and everything in-between “Working on personal projects is also a great way to develop new skills that I don’t have the opportunity to develop in my day-to-day work.
Game From Scratch
FEBRUARY 22, 2023
GameFromScratch.com Best of POLYGON Game Dev Assets By Synty Humble Bundle There is a new Humble Bundle for game developers, the Best of POLYGON Game Dev Assets by Synty bundle.
PreMortem.Games
DECEMBER 29, 2023
Thank you for the great game dev stories appeared first on PreMortem Games. About their hopes and dreams as well as the technology used. Please join us on our own little walk down 2023 memory lane. See you in 2024! The post So long 2023!
Game Wisdom
JULY 2, 2023
The Emergent Design of Scholar of the Arcane Arts Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this developer interview on the Perceptive Podcast, I spoke with Endo who for their first indie dev game is working on Scholar of the Arcane Arts, a game that combines roguelike and emergent design.
Game From Scratch
SEPTEMBER 25, 2023
GameFromScratch.com Best of Synty Game Dev Assets Humble Bundle There is a new Humble Bundle of interest to game developers, the Best of Synty GameDev Assets Bundle. This bundle if a huge collection of low polygon style game art packs from Synty.
DameDev.tv
NOVEMBER 21, 2022
Rick Davidson & Tim Ruswick* are joined by Reece Geofroy to talk all things pixel art and how to get good at it. You can also check out Reece’s pixel art game Monster Tribe on Steam. The beauty of pixel art is the simplicity of it and how you can create professional looking assets with very little practice and time.
Game Developer
APRIL 10, 2023
With his Alice: Asylum pitch rejected by Electronic Arts, game designer American McGee is leaving the game industry entirely behind.
PreMortem.Games
MARCH 13, 2024
Sound design, art direction, marketing, you name it. This isn’t a truly solo project, as I’ve had some contractors help out immensely in concept art, sound, and on the PR front.” It all started with wanting to tackle a small project that a programmer with limited art skills could tackle. And the biggest pitfalls?
Game Developer
DECEMBER 13, 2022
Obsidian's Josh Sawyer, streamer Xmiramira and more talk to The Chinese Room about what makes video games a different kind of art form.
PreMortem.Games
FEBRUARY 21, 2024
I handled programming and composing, while my friend created all the pixel art graphics. The toll on your mental health can be quite high for solo devs. “Yes, I have experience working in a team, and it was positive! My friend and I collaborated on a small indie game about the Wild West, called Dead Dust. I’m definitely open to it.”
PreMortem.Games
NOVEMBER 3, 2023
As an artist, I see games as works of art, not just as interactive entertainment. I sketch many times, not only my concept art but even game mechanics. It’s a new way to make art. “One of the biggest advantages is surely the freedom. It’s important to try many things that have never been done before.
PreMortem.Games
NOVEMBER 10, 2023
I made a few J2ME games as a solo dev and also collaborated on a couple with another solo dev -which did ok- but I mostly got by with contract work.” I saw someone else mention a work life balance and being a solo dev can become all consuming. For now the journey feels like it’s come to an end as a solo dev.
DameDev.tv
OCTOBER 28, 2022
Our Blender guru Grant Abbitt joins Industry veterans Rick Davidson & Tim Ruswick* to talk about generating AI Game Art, why you might want to use it and much more. Find out more about the fascinating world of AI art. AI art can help with this. Why Use Artificial AI? (40:41 They can use it wherever they want.
Brand Game Development
JULY 14, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. But what about art? I don’t necessarily mean art as in pretty pictures, beautiful graphics, and appealing boxes. I’m talking about art for art’s sake. No, no, no.
PreMortem.Games
FEBRUARY 15, 2024
I like variety in my work (art, coding, animation, marketing); it keeps things interesting and I also love seeing my own progress over the weeks, months and years.” The post Solo dev Rohan Nowell of Doggy Don’t Care “Just start building and ideas will come” appeared first on PreMortem Games. And the biggest pitfalls?
PreMortem.Games
FEBRUARY 2, 2024
In this greyboxing phase I usually put a few people to play and observe if the results were positive and if the flow of the level worked as planned, and only then finish with the art.” For this, the more cartoonish art style of the world and characters seemed like a good option to achieve this result.”
PreMortem.Games
AUGUST 9, 2023
I went through a Bachelor of Creative Arts, and then through Film School, all looking for bigger and better art forms. Painting or art I could work on everyday, but I felt it wasn’t broad enough. Explore the life and works of Claude Monet – and gain an understanding of how his art evolved through his life. “I
PreMortem.Games
MAY 12, 2023
This strategy works at any scale, and it is critical for indie devs to develop their own IP that is hard to copy. The post Column Tomas Sala • The power of creating hard-to-copy IP, art and games appeared first on PreMortem Games. Why do fantasy authors write series consisting of many books? Because you stick with it!
GamesIndustry.biz
FEBRUARY 7, 2024
As reported by Game Developer , former art manager Brad Bowling posted the news on LinkedIn , sharing that himself and "a group of very talented developers" had been let go from the company. "I I have had a great time over the past couple of years working with some of the finest game devs in the industry," Bowling said.
Moonmana
AUGUST 11, 2022
It is fair to say that any video game is a work of art. It requires game developers and designers to put a good deal of time and effort into delivering 2D concept art for a game. . Why you should consider 2D art outsourcing services. Opting for 2D game art outsourcing is the right solution. Visual matters indeed!
iXie gaming
JANUARY 11, 2023
Although it’s difficult to find a trustworthy game art outsourcing studio with a solid industry background and portfolio, I’ll show you 10 reliable art outsourcing companies in this blog. . Tips on Finding the Perfect Art Outsourcing Company. Tips on Finding the Perfect Art Outsourcing Company.
Ask a Game Dev
MAY 3, 2024
The devs are required to run this build and validation process before being allowed to submit their changes in order to ensure stability in the game. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ
PreMortem.Games
FEBRUARY 13, 2023
I went through a Bachelor of Creative Arts, and then through Film School, all looking for bigger and better art forms. Painting or art I could work on everyday, but I felt it wasn’t broad enough. Explore the life and works of Claude Monet – and gain an understanding of how his art evolved through his life. “I
Brand Game Development
JUNE 2, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Great art is one of the most critical parts of a board game. ” Art is the most powerful marketing tool for board games and one of the most powerful tools for communicating game information.
PreMortem.Games
MAY 15, 2023
Sadly, financially I can’t keep the solo dev dream going for now – so it’s a lesson I had to learn the hard way.” So having some amazing individuals taking on the vfx, art, sfx and music would be a definite plus.” It turned out to be a tough lesson. But Van Dijk is not giving up on his dream. “I Two lessons.
GamesIndustry.biz
MARCH 7, 2024
Merry worked at Electronic Arts for nearly 15 years as a development director, having overseen development and shipping of titles such as FIFA, Need for Speed, and Battlefield. Merry and Kom have over thirty years of experience in AAA, mobile, and indie game development. Read more
CG Spectrum
NOVEMBER 24, 2022
Through this unique online network, Alan connected with Advanced Concept Art Course graduate Dogyeong (Do) Lee and Game Design Course graduate Alexios Vasilakis who both joined the Overwrite Interactive team. Currently in production, Gerel: Against the Corvus Empire is a 2D pixel art side-scrolling platformer with Metroidvania elements.
Brand Game Development
JULY 28, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. This week, when trying to provide art directions to James, I remembered an additional pitfall that is an especially prescient and intense problem for self-publishers. The board art is nearly done.
PreMortem.Games
JANUARY 12, 2024
There are many fantastic indie horror games on the market from small independent creators like Joe, who created DON’T SCREAM , Rayll with Fears to Fathom , Chilla’s Art and his games and many, many more. I would like Hitori De Productions to be among this esteemed group. Supernormal is out now on Steam.
Brand Game Development
MAY 19, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. If you do this, you want to find it early and nip it in the bud BEFORE you go out of your way to find play testers or commission art. Key Takeaways for Game Devs.
Game Dev Unchained
FEBRUARY 9, 2022
Art Boost is a new segment added to the podcast last year and it was to promote and learn from artists breaking down personal projects, techniques, & workflows. Topics discussed in this episode : 0265: Art Boost | Sculpting AAA Realistic Characters with Lisa Loseva. 0250: Art Boost | Architectural Concept with Gabriel Yeganyan.
PreMortem.Games
MAY 17, 2024
Times & Galaxy essentially mashes up my previous life in journalism with my current work in game dev. Bridget’s character art formed the basis for our game’s overall look, with our art director Kate Craig (Gone Home, Tacoma) adapting the line work, colors, and overall vibe into our environments.
Brand Game Development
MARCH 17, 2017
That’s the purpose of the Dev Diary. I want you to see the specific challenges game devs encounter and conquer. is all about sci-fi art and dry corporate dystopian humor, Highways & Byways will focus on gorgeous travel photos and wanderlust. The post Dev Diary: 03/17/17 appeared first on Brandon the Game Dev.
PreMortem.Games
AUGUST 18, 2023
For me, the process is also art, and viewing it like that helps me to keep moving forward. I was born and raised in Jamaica and am very involved in the game dev scene down there. The post Solo dev Graham Reid: “Being part of a like-minded community is really important” appeared first on PreMortem Games.
Ask a Game Dev
JULY 31, 2023
I invariably chuckle and shake my head because I know that the devs are almost certain not to respond. No, we cannot talk about that upcoming feature because we’re still working on the art and animations for it and can’t show it off yet, so we’ll wait until we can in order to get more marketing buzz out of it.
The Art of the Game
MAY 24, 2023
My little art director has filled dozens of 18″x24″ newsprint pads, and still draws a lot to this day. My lil art director thinks of everything A slider bar! I might just be getting the hang of this dev stuff. The post UX/UI appeared first on The Art of the Game. So – back to the sketchbook. Much neater!
Ask a Game Dev
DECEMBER 30, 2022
I invariably chuckle and shake my head because I know that the devs are almost certain not to respond. we’re still working on the art and animations for it and can’t show it off yet, so we’ll wait until we can in order to get more marketing buzz out of it. We still aren’t allowed to talk about it until they’ve been announced.
Astral Clock Tower Studios
DECEMBER 19, 2021
Thanks for joining us for another exciting and epic issue of the Kristala Dev Blog. The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. Concept Art.
Ask a Game Dev
DECEMBER 19, 2023
The opinion of the former employee gels with more junior employees I've worked with in the past - typically the perspective of devs who aren't privy to the decision-making process and lack the kind of context that's needed to understand the costs and benefits to the choices made. I watched the video.
Astral Clock Tower Studios
MARCH 20, 2021
Welcome back to ACS headquarters for another rousing installment of the Kristala game dev blog. We can't say too much just yet, but you're definitely gonna wanna tune into next month's dev blog to see how ACS kicks development into high gear. Hello, all you sweet beings and beautiful creatures! 3D Asset Design.
Ask a Game Dev
NOVEMBER 8, 2023
The fact that [ we can change camera angles without needing new versions of all character art in the game ] is too valuable. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ
Expert insights. Personalized for you.
We have resent the email to
Are you sure you want to cancel your subscriptions?
Let's personalize your content