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Solo dev Michael Cosio of Terror at Oakheart “Allow yourself the time to recharge, laugh and love “

PreMortem.Games

The game is developed by Californian solo dev Michael Cosio, working under the name of Tainted Pact. Being a horror game dev, Cosio draws inspiration from other movies, games and stories in that genre. Being mainly a horror game developer I draw a lot of inspiration from other works of art from that genre.

Dev 104
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Solo dev Jason Larabie of Rodent Games works after hours on Artificer’s Tower “I live a dual life” 

PreMortem.Games

Sound design, art direction, marketing, you name it. I lean heavily on text for as long as possible, postponing prototyping until it’s absolutely necessary. This isn’t a truly solo project, as I’ve had some contractors help out immensely in concept art, sound, and on the PR front.” And the biggest pitfalls?

Dev 125
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. Since I was a child, I always found myself surrounded by art, because most of my family were artists (ballet dancers, painters, musicians). Which art and music will be needed? This finally leads me to prototyping and validation.

Dev 156
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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

This also meant we had less dev time to fix bugs or optimize performance. In the end we’d rather tone down some of our more ambitious features to get acceptable performance, and deliver a bug-free and polished release to our players.” “Ricky has his own unique art style that he brought into the process.”

Dev 115
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Solo dev ansdor loves his total creative control: “I don’t like too much planning”

PreMortem.Games

It takes a lot of energy and when you’re deep into the creative process, programming and making art, it’s inhumanly hard to find the time and motivation to promote your game. People who follow indie/solo devs on social media tend to be really nice and positive, but even so it takes a lot of effort.”

Dev 104
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20 New Year’s Resolutions for Board Game Devs in 2020

Brand Game Development

If you’re the kind of creator who has a few prototype board games in your closet somewhere, consider playing one of them with a few game designers. Order a professional physical prototype of one of your board games. Buy some board game art, even if it’s just one piece. Just go out and make a great board game for fun.

Dev 130
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The Art of the Paper Test: Catching Accessibility Issues Early

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. prior to and during its Kickstarter campaign, but it is also my favorite rapid prototyping tool. Digital play testing is an excellent way to reduce the costs of developing early board game prototypes.

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