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Job Opening

Grumpy Gamer

I have a (paid) art job opening for my side project. Think of it as a puzzle. I'm looking for a great 2D pixel tile artist. You need to have experience building tiles sheets for a tile-based game, I would prefer it if you've worked on a released game, but if haven't and your art is just a hobby and you're really good, that's OK.

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10 Elements of Good Game Design

Brand Game Development

In Tasty Humans , points are earned by monsters for eating people and arranging their body part tiles in certain ways in the monster’s stomach. There are limits to exactly how you can place tiles, and you don’t always get what you want. This is the art for Spectrum in War Co., is the art. Interactivity.

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Tasty Humans: How Our Board Game Raised $20,536 on Kickstarter

Brand Game Development

It’s a puzzle-solving, tile placement board game for 1-4 players where you play as a fantasy monster who’s hungry for villagers. To sell in this awfully noisy, competitive board gaming environment, you have to have mechanics and art that people really enjoy. Need help on your board game?

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How We Printed the Tasty Humans Board Game Kickstarter

Brand Game Development

It’s a tile-placement, puzzle-solving board game for 1-4 players about villagers attacking monsters. We then paste our art into their files and make sure everything lines up. So we followed this basic process for the box, boards, rules, cards, and tiles. Except it’s from the monsters’ point of view!

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Growing Up with Board Games: The Power of Nostalgia

Brand Game Development

I realize that I could just try and solve the crime without moving the puzzle piece around, but there is something so satisfying about hearing the dice roll and getting to click-clack your piece around the board. The art on the board was also so intricate for a game at the time. Even Monopoly has more strategy than Titanic.

Games 130
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Can Playrix' Puzzle Breakers Crack Zynga's Empires & Puzzles?

Deconstructor of Fun

The mobile hit Empires and Puzzles (E&P) by Small Giant Games (acquired by Zynga) has made over $600M in net-revenues while racking up around 60 million installs. While there have been numerous clones and follow up titles trying to get a piece of the ever growing puzzle RPG pie, none of them has had any meaningful success.

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4 Lessons from Azul for Aspiring Board Game Designers

Brand Game Development

Like Sagrada , it’s a gorgeous and approachable puzzle game with emergent complexity that becomes ever more apparent with more plays. In Azul , 2 to 4 players will collect tiles and tile their 5×5 grid in a way that allows them to get the most points. Players take turns drawing from factory tiles in the middle.