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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

We have been enjoing Godot 4.0 Every beta release so far has included a lot of fixes in one or more key areas, and the next major version of the engine starts to finally look complete. So with this beta release *_degrees properties are restored for use in code and animations ( GH-70263 ). Happy holidays! What's new.

Beta 101
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

We continue to release a new snapshot every week to get fast feedback on our bugfixes, and potential regressions they may introduce. Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 ("Compatibility") projects without using the command line ( GH-70028 ).

Beta 99
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

We released Godot 4.0 beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0. If you're interested in an overview of what's new in Godot 4.0 What's new.

Beta 52
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

We have been enjoing Godot 4.0 Every beta release so far has included a lot of fixes in one or more key areas, and the next major version of the engine starts to finally look complete. So with this beta release *_degrees properties are restored for use in code and animations ( GH-70263 ). Happy holidays! What’s new.

Beta 78
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

We continue to release a new snapshot every week to get fast feedback on our bugfixes, and potential regressions they may introduce. Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 (“Compatibility”) projects without using the command line ( GH-70028 ). What’s new.

Beta 75
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

We released Godot 4.0 beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven’t yet, for an overview of some of the main highlight of Godot 4.0. If you’re interested in an overview of what’s new in Godot 4.0 What’s new.

Beta 40
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Multiplayer in Godot 4.0: ENet wrappers, WebRTC

Mircosoft Game Dev

Time for yet another status update on networking in Godot. This time, we are going to dig a bit deeper into the low-level territory, showing some of the new ENet features exposed in Godot 4, and the effort of bringing WebRTC on all Godot-supported platforms. See other articles in this Godot 4.0

Mesh 52