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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Unity Technologies Assets. The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. TextMeshPro.

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Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. In my case I had terrible FPS with just some thousand mesh instances.

Mesh 52
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Godot 3.0 progress report #6

Mircosoft Game Dev

Here's a small platformer demo you can try! Even downloading the bindings from our asset sharing would be possible. For example, you could download an FBX import module from the asset sharing. It is also possible to convert a particle system to a shader and do further modifications to it by yourself, manually. More power.

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GitHub Game Off and Godot are a winning combination

Mircosoft Game Dev

The following is a short list of recommended resources, but feel free to use different ones from the wealth of video tutorials and demos that have been produced by the Godot community over the years. Official demos and community projects. Installing the engine.

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Get ready for the GitHub Game Off with Godot

Mircosoft Game Dev

Kudos to the first Godot user publishing an open source shader to achieve such an effect on our Asset Library :). The following is a short list of recommended resources, but feel free to use different ones from the wealth of video tutorials and demos that have been produced by the Godot community over the years.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Shader language features. Platforms: Android: Scoped storage, Play Asset Delivery, input responsiveness. Assets pipeline: Export 3D scenes as glTF. You can try it out in the Third Person Shooter (TPS) demo which has been updated to use the ACES Fitted tonemapper. Shader language features. Improved input handling.

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Introducing the Godot glTF 2.0 scene exporter

Mircosoft Game Dev

We hope that this makes our lives better with asset pipelines for 3D. From @HugoLocurcio 's Godot Reflection demo. Allowing constructing meshes in Godot and exporting them. Animation skinning and blend shapes are using compute shaders. as THE standard asset exchange format for game engines. scurest - [link].