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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Unity Technologies Assets. The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. TextMeshPro.

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Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. In my case I had terrible FPS with just some thousand mesh instances.

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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

3D Asset Design. He was able to finish modeling all three sets before getting started on some seriously impressive texturing. Here's a look at the models for the third set of Jhacanda houses, as well as a look at the texturing Cass started for the first set of houses. We can't wait to see these textured! Check it out!

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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

After over a year of exhibiting at various online game conventions, we can't properly tell you how stoked we are to be presenting an exclusive build of Kristala—featuring our revamped demo level—at this year's Play NYC convention. In the full version of Kristala, you'll be able to choose from one of six different clans.

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Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

I started with Gaea for landscape creation, then did the texturing in Unreal Engine. Once the production began, I had more drive to assemble the scene using the foliage tool and Megascans assets. So handling a full landscape with high-resolution Megascan foliage mesh was painful.

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Introducing the Godot glTF 2.0 scene exporter

Mircosoft Game Dev

We hope that this makes our lives better with asset pipelines for 3D. From @HugoLocurcio 's Godot Reflection demo. Allowing constructing meshes in Godot and exporting them. bin + textures). as THE standard asset exchange format for game engines. Learning from the difficulties of previous 3D standards.

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Use Zip to speed up CocosWeb loading

Cocos

This project uses gltf models, the gltf models are split into many meshes and materials. In Cocos, gltf is parsed and split to Cocos assets. 2 Causes and Solutions Why are there so many requests Create a new project, take a gltf from a ThreeJS demo, place it directly in the resources folder for easy preloading in the demo.

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